From: Marius Amado-Alves <amado.alves@gmail.com>
Subject: Re: ANN: OpenGLAda 0.3 and OpenCLAda 0.1 released
Date: Wed, 20 Nov 2013 08:49:03 -0800 (PST)
Date: 2013-11-20T08:49:03-08:00 [thread overview]
Message-ID: <4cfd60cf-52c1-4358-ae37-fbbfad70d3ea@googlegroups.com> (raw)
In-Reply-To: <5285429d$0$29424$2c885b36@post.eweka.nl>
Congrats for this good effort.
I took a look at this "thick" binding, in hopes...
It's still the state machine paradigm of OpenGL, with the matrix stacks, global state, etc. Assembler language.
I wonder: could we not "rectify" this with a (truly) thick binding (without incurring significant performance penalty)?
Matrices as normal objects?
Maybe compatible with Ada.Real_Arrays?
Impossible dream?
Thanks.
next prev parent reply other threads:[~2013-11-20 16:49 UTC|newest]
Thread overview: 12+ messages / expand[flat|nested] mbox.gz Atom feed top
2013-11-14 21:37 ANN: OpenGLAda 0.3 and OpenCLAda 0.1 released Felix Krause
2013-11-20 16:49 ` Marius Amado-Alves [this message]
2013-11-20 20:13 ` Felix Krause
2013-11-21 0:53 ` Shark8
2013-11-22 14:06 ` Marius Amado-Alves
2013-11-22 16:59 ` Felix Krause
2013-11-25 15:28 ` Marius Amado-Alves
2013-11-27 10:40 ` Marius Amado-Alves
2013-11-29 18:51 ` Felix Krause
2013-12-02 13:56 ` Marius Amado-Alves
2013-12-26 18:03 ` Marius Amado-Alves
2013-12-31 12:45 ` Felix Krause
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