From: "Peter C. Chapin" <pchapin@sover.net>
Subject: Re: How to properly clean up an extended, generic structure?
Date: Sun, 09 Jul 2006 12:21:25 -0400
Date: 2006-07-09T12:21:25-04:00 [thread overview]
Message-ID: <44b12d01$0$3650$4d3efbfe@news.sover.net> (raw)
In-Reply-To: <87wtamalvc.fsf@ludovic-brenta.org>
Ludovic Brenta wrote:
> You do not need to change anything to your Splay_Tree; instead, just
> pass a controlled type as the Item_Type. A controlled type is a type
> derived from Ada.Finalization.Controlled(*). You override its
> Finalize procedure to reclaim the storage for the item; that's the
> equivalent of a destructor in C++. The language guarantees (ARM
> 7.6(1)) that the instance of Unchecked_Deallocation will call your
> Finalize, much like delete in C++ will call your destructor.
That sounds good... much better than what I was thinking about before.
I'll play with it. Thank you (and others) for bringing this to my attention.
Peter
next prev parent reply other threads:[~2006-07-09 16:21 UTC|newest]
Thread overview: 8+ messages / expand[flat|nested] mbox.gz Atom feed top
2006-07-09 13:42 How to properly clean up an extended, generic structure? Peter C. Chapin
2006-07-09 14:29 ` jimmaureenrogers
2006-07-09 14:33 ` Ludovic Brenta
2006-07-09 16:21 ` Peter C. Chapin [this message]
2006-07-09 14:49 ` Björn Persson
2006-07-09 14:57 ` Georg Bauhaus
2006-07-09 19:46 ` Jeffrey R. Carter
2006-07-10 7:38 ` Jean-Pierre Rosen
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