comp.lang.ada
 help / color / mirror / Atom feed
From: Lionel Draghi <Lionel.nospam.Draghi@Ada-France.org>
Subject: Re: Game Programming / Graphics
Date: Thu, 14 Apr 2005 00:15:49 +0200
Date: 2005-04-14T00:16:20+02:00	[thread overview]
Message-ID: <425d9a2e$0$12427$626a14ce@news.free.fr> (raw)
In-Reply-To: <1112540503.324258.129700@z14g2000cwz.googlegroups.com>

jsnX a ï¿œcrit :
> C and ForTran are fast, but they lack the pleasure/orderlyness
> that comes from OO. It looks like my options are C++ (and|or) Ada.

Pascal told you about the Shootout (http://shootout.alioth.debian.org/)
Reading this, I would consider Ocaml and Ada, and why not also Eiffel 
and Oberon.

I conclude from this URL that there is clearly no more need to use a 
lower level language to gain performances.
And that's a usefull point for games, because those software are 
becomming really big and complex.

--
Lionel



  parent reply	other threads:[~2005-04-13 22:15 UTC|newest]

Thread overview: 17+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2005-04-02 19:54 Game Programming / Graphics jsnX
2005-04-02 22:35 ` Luke A. Guest
2005-04-03 15:01   ` jsnX
2005-04-03 16:51     ` Luke A. Guest
2005-04-03 17:18       ` jsnX
2005-04-03 17:25         ` Leif Roar Moldskred
2005-04-03 18:37     ` beliavsky
2005-04-13 22:15     ` Lionel Draghi [this message]
2005-04-26  1:37       ` adaworks
2005-04-26 17:50         ` Dr. Adrian Wrigley
2005-04-03  8:53 ` Dmitry A. Kazakov
2005-04-03 14:52   ` jsnX
2005-04-03 15:51     ` Pascal Obry
2005-04-03 17:23       ` jsnX
2005-04-03 18:19         ` Pascal Obry
2005-04-03 16:10     ` Dmitry A. Kazakov
2005-04-10 10:05 ` step_y
replies disabled

This is a public inbox, see mirroring instructions
for how to clone and mirror all data and code used for this inbox