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* Thick vs. Thin bindings
@ 2004-11-26 15:07 Jeff Houck
  2004-11-26 16:55 ` Marius Amado Alves
                   ` (4 more replies)
  0 siblings, 5 replies; 8+ messages in thread
From: Jeff Houck @ 2004-11-26 15:07 UTC (permalink / raw)


As I continue to evaluate Ada in the role of a game dev language, I've 
run across references to "thick" and "thin" bindings and I'm a bit 
confused.
My initial design goals are to keep the number of external dependancies 
to a minimum with most of the support code written in Ada. I would like 
the code interfaces to be as simple as possible to implement for a 
designer. I believe this would necessitate a "thick" binding. Is that 
correct? Would anyone like to elaborate on the pros and cons of these 
two binding methodologies? Further reading material? Tutorials? Thx!




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^ permalink raw reply	[flat|nested] 8+ messages in thread

end of thread, other threads:[~2004-12-01 17:14 UTC | newest]

Thread overview: 8+ messages (download: mbox.gz / follow: Atom feed)
-- links below jump to the message on this page --
2004-11-26 15:07 Thick vs. Thin bindings Jeff Houck
2004-11-26 16:55 ` Marius Amado Alves
2004-11-27 18:13   ` Jeff Houck
2004-11-27 22:16     ` Marius Amado Alves
2004-11-26 19:32 ` David Botton
2004-11-27  7:25 ` Martin Krischik
2004-11-29  7:50 ` tmoran
2004-12-01 17:14 ` Preben Randhol

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