From: dweller@Starbase.NeoSoft.COM (David Weller)
Subject: Re: Distributed Interactive Simulation
Date: 16 Jan 1995 20:08:44 -0600
Date: 1995-01-16T20:08:44-06:00 [thread overview]
Message-ID: <3ff8rc$eu2@Starbase.NeoSoft.COM> (raw)
In-Reply-To: 3fe37h$fnq@theopolis.orl.mmc.com
In article <3fe37h$fnq@theopolis.orl.mmc.com>,
Theodore E. Dennison <dennison@escmail.mmc.orl.com> wrote:
>
>For the last DIS project I worked on, we took the time to make high
>level DIS bindings. It took over 2 man-months using an experienced
>Ada engineer, but it was well worth it. I can't even begin to tell
>you how many bugs we found in the C DIS code of the machine we were
>networked with. A strongly-typed interface is the network programmer's
>best friend.
>
So the next question is, where can we get the work YOU did? :-)
--
Frustrated with C/C++, Pascal, Fortran? Ada95 _might_ be for you!
For all sorts of interesting Ada95 tidbits, run the command:
"finger dweller@starbase.neosoft.com | more" (or e-mail with "finger" as subj.)
next prev parent reply other threads:[~1995-01-17 2:08 UTC|newest]
Thread overview: 4+ messages / expand[flat|nested] mbox.gz Atom feed top
1995-01-12 16:35 Distributed Interactive Simulation Bob Gillespie
[not found] ` <3fe24u$d03@theopolis.orl.mmc.com>
[not found] ` <3fe37h$fnq@theopolis.orl.mmc.com>
1995-01-17 2:08 ` David Weller [this message]
1995-01-18 21:51 ` Theodore E. Dennison
1995-01-22 2:58 ` David Weller
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