* Ann: GLOBE_3D Release 2016-06-12 - Added multitexturing
@ 2016-06-15 11:22 gautier_niouzes
2016-06-15 14:31 ` Olivier Henley
0 siblings, 1 reply; 2+ messages in thread
From: gautier_niouzes @ 2016-06-15 11:22 UTC (permalink / raw)
A bit of progress - after a few years of hibernation...
The news here are: multitexturing (so far, diffuse + specular).
Surfaces reflect now light in a more realistic way, provided specific textures for specular reflection are provided.
GLOBE_3D is a GL Object Based 3D engine realized with the Ada programming language.
URL: http://globe3d.sf.net
First video captures published:
https://www.youtube.com/watch?v=Bf7kyxVVIXs
https://www.youtube.com/watch?v=_lEWKx2lZ88
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http://gautiersblog.blogspot.com/search/label/Ada
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* Re: Ann: GLOBE_3D Release 2016-06-12 - Added multitexturing
2016-06-15 11:22 Ann: GLOBE_3D Release 2016-06-12 - Added multitexturing gautier_niouzes
@ 2016-06-15 14:31 ` Olivier Henley
0 siblings, 0 replies; 2+ messages in thread
From: Olivier Henley @ 2016-06-15 14:31 UTC (permalink / raw)
This is super cool! Thx.
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