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* Ann: GLOBE_3D Release 2016-06-12 - Added multitexturing
@ 2016-06-15 11:22 gautier_niouzes
  2016-06-15 14:31 ` Olivier Henley
  0 siblings, 1 reply; 2+ messages in thread
From: gautier_niouzes @ 2016-06-15 11:22 UTC (permalink / raw)


A bit of progress - after a few years of hibernation...
The news here are: multitexturing (so far, diffuse + specular).
Surfaces reflect now light in a more realistic way, provided specific textures for specular reflection are provided.

GLOBE_3D is a GL Object Based 3D engine realized with the Ada programming language.

URL: http://globe3d.sf.net

First video captures published:

https://www.youtube.com/watch?v=Bf7kyxVVIXs
https://www.youtube.com/watch?v=_lEWKx2lZ88

_________________________ 
Gautier's Ada programming 
http://gautiersblog.blogspot.com/search/label/Ada 
NB: follow the above link for a valid e-mail address 

^ permalink raw reply	[flat|nested] 2+ messages in thread

* Re: Ann: GLOBE_3D Release 2016-06-12 - Added multitexturing
  2016-06-15 11:22 Ann: GLOBE_3D Release 2016-06-12 - Added multitexturing gautier_niouzes
@ 2016-06-15 14:31 ` Olivier Henley
  0 siblings, 0 replies; 2+ messages in thread
From: Olivier Henley @ 2016-06-15 14:31 UTC (permalink / raw)


This is super cool! Thx.

^ permalink raw reply	[flat|nested] 2+ messages in thread

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