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From: Aurele <aurele.vitali@gmail.com>
Subject: Re: OpenGL gl.getstring produces erroneous memory access under GLOBE_3D on Mac
Date: Mon, 26 Sep 2016 03:21:12 -0700 (PDT)
Date: 2016-09-26T03:21:12-07:00	[thread overview]
Message-ID: <3b94cb33-c2ae-4a4a-9bd1-ff0031693a1f@googlegroups.com> (raw)
In-Reply-To: <631154f6-c378-432b-8b27-97544b70289e@googlegroups.com>

Not entirely sure if this helps but "glGetString( GL_VENDOR )" works perfectly well on Window (tested on 64-bit Win10), no initialization needed.

  reply	other threads:[~2016-09-26 10:21 UTC|newest]

Thread overview: 8+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2016-09-26  4:10 OpenGL gl.getstring produces erroneous memory access under GLOBE_3D on Mac Roger
2016-09-26  7:18 ` Simon Wright
2016-09-26  9:31   ` G.B.
2016-09-26 10:15 ` gautier_niouzes
2016-09-26 10:21   ` Aurele [this message]
2016-09-27  2:42   ` Roger
2016-09-27  3:03   ` Roger
2016-09-27 15:57 ` Roger
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