* How to handle Bitmaps in Gnat Ada95. @ 1999-09-14 0:00 luis_polasek 1999-09-14 0:00 ` tmoran 0 siblings, 1 reply; 2+ messages in thread From: luis_polasek @ 1999-09-14 0:00 UTC (permalink / raw) Hi... I'm building an Ada package to handle BMPs graphics under Windows32. What I'm trying to do is to open a window under Windows and draw the read BMP in this window pixel by pixel. For doing this I'm trying to interface Ada with the C language, using the <windows.h> library. The problem arises when I try to link the object file, with the following error code: "undefined reference to someFunction@20" (where "someFunction" is an example name). The weird thing is that it is looking for a function concatenated to "@20", and y don't know what this means. If somebody can tell me how to solve this "undefined reference to ..." error, I would appreciate. Ps: another question, anybody knows how to create a window in Windows for handling pixels, using the library <windows.h> (the Win32 API). Or another way to handle bitmaps in Gnat Ada95. Sent via Deja.com http://www.deja.com/ Share what you know. Learn what you don't. ^ permalink raw reply [flat|nested] 2+ messages in thread
* Re: How to handle Bitmaps in Gnat Ada95. 1999-09-14 0:00 How to handle Bitmaps in Gnat Ada95 luis_polasek @ 1999-09-14 0:00 ` tmoran 0 siblings, 0 replies; 2+ messages in thread From: tmoran @ 1999-09-14 0:00 UTC (permalink / raw) >is looking for a function concatenated to "@20", and y don't know what >this means. The @20 means there are 20 bytes of parameters, which most likely means there are 5, 4-byte parameters. So if you declared, say, function Some_Function(a,b,c,d,e : Integer) return Integer; pragma Import(Stdcall, Some_Function, "someFunction"); the compiler would generate a reference to someFunction@20. The most likely problem is that it needs 4, or 6, or some other number of parameters. Thus if the library contains function someFunction(a,b,c: Integer) return Integer; it will have an entry for someFunction@12, but not someFunction@20. >Ps: another question, anybody knows how to create a window in Windows >for handling pixels, using the library <windows.h> (the Win32 API). Yes. Claw, of course, does it. Note that Bitmaps (Device Dependent Bitmaps) and DIBitmaps (Device Independent Bitmaps) are different things in Windows. A Bitmap is a processed thing that you can quickly paint into a window, but it's hard to get at its pixels. A Device Independent Bitmap is essentially a .bmp file (minus a little header) that contains a rectangular array of pixels. It sounds like you are more interested in a DIBitmap. SetDIBitsToDevice will draw a DIBitmap. ^ permalink raw reply [flat|nested] 2+ messages in thread
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