From: Darren New <dnew@san.rr.com>
Subject: Re: Java falling short of mobile promise?
Date: Tue, 03 Sep 2002 18:11:36 GMT
Date: 2002-09-03T18:11:36+00:00 [thread overview]
Message-ID: <3D74FBBC.775FE24B@san.rr.com> (raw)
In-Reply-To: 3D74F746.7B7EFA29@despammed.com
Wes Groleau wrote:
>
> Surprise, surprise!
>
> http://zdnet.com.com/2100-1104-956298.html
Java is actually better than Ada for this situation, methinks. The problem
is not programming, but economics. The Java standards for phone games let
you find out all the capabilities of the phone. It's just hard to design
games (in any language) that look good both in B&W text and in 24-bit color
bitmaps. Ada wouldn't change that fact.
--
Darren New
San Diego, CA, USA (PST). Cryptokeys on demand.
** http://images.fbrtech.com/dnew/ **
Try our EbolaBurgers...
So tender they melt in your mouth.
next prev parent reply other threads:[~2002-09-03 18:11 UTC|newest]
Thread overview: 7+ messages / expand[flat|nested] mbox.gz Atom feed top
2002-09-03 17:54 Java falling short of mobile promise? Wes Groleau
2002-09-03 18:11 ` Darren New [this message]
2002-09-03 19:35 ` Larry Kilgallen
2002-09-03 20:41 ` Darren New
2002-09-04 5:52 ` Robert C. Leif
2002-09-04 7:24 ` Florian Weimer
2002-09-04 17:30 ` Darren New
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