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From: garym@avocado.UUCP (Gary Morris)
Subject: Re: how to do this in Ada?
Date: 18 Mar 90 03:23:54 GMT	[thread overview]
Message-ID: <256@avocado.uucp> (raw)

In article <51041@cc.utah.edu>, dharvey@wsccs.weber.edu writes:
> In article <1771@awdprime.UUCP> sanders@sanders.austin.ibm.com (Tony Sanders) writes:
>>How do you do this in ADA?
>>
>>  switch(n) {
>>    case 0:
>>      count++;
>>    case 1:
>>      ocount++;
>>    case 2:
>>      printf("%d %d\n",count,ocount);
>>      break;
>>    default:
>>      printf("unknown n\n");
>>      break;
>>  }
>>
>Here is how you would really do it.
>
>if n = 0 then
>	count := count + 1;
>end if;
>if n = 0 or n = 1 then
>	ocount := ocount + 1;
>end if;
>if n = 0 or n = 1 or n = 2 then
>	write...  -- the equivalent here takes a few lines of code
>else
>	write... -- ditto for this one
>end if;
>
Here is how I would do it:

if n in 0..2 then
  if n in 0..1 then
    if n = 0 then
      count := count + 1;
    end if;
    ocount := ocount + 1;
  end if;

  Int_IO.Put(count);
  Text_IO.Put(' ');
  Int_IO.Put(ocount);
  Text_IO.New_Line;
	
else
  Text_IO.Put_Line("unknown n");
end if;

If you're really concerned about the efficiency of the Ada code, let's take a
closer look at what comes out.  This last version is probably the most
efficient way to code this in Ada.  A total of 4 compares would be generated
(2 for the "n in 0..2", 1 for the "n in 0..1").  In the previous Ada version
there are 6 compares and all of them always executed (except the "or" might be
short circuited).

The C compiler will probably generate a table jump.  But before it can index
into the table it must make sure that the index is within the range 0..2, that
takes 2 compares.  Then we have to index into the table (a shift/load or
equivalent) and branch.

   Ada	                         C
      compares branches          compares branches shift/
   n  executed taken    total    executed  taken   loads  total
   -- -------- -------- -----    -------- -------- ------ -----
   -1    1        1       2         1        1       0      2
    0    4        1       5         2        2       2      6
    1    4        2       6         2        2       2      6
    2    3        2       5         2        2       2      6
    3    2        1       3         2        1       0      3
                          4.2                               4.6

We have 5 possibilities.  Assuming they are of equal probability (a poor
assumption, but we have no data, so let's use it for the sake of discussion),
the average number of instructions is 4.2 for Ada and 4.6 for C. Of course,
all instructions don't take the same amount of time to execute, branches taken
are especially bad since they break the pipeline, and if the table jump code
really did a shift (on a VAX) that would be awful (VAX shifts take as much
time as about 4 add instructions) but it probably comes out as some indexed
addressing mode.

There are a number of other complications in determining which is fastest. I
used VAX for the above example since I recently wrote an optimizing code
generator for an Ada compiler targetted to the VAX.  Targetting to other
processors will give you different results. What is the distribution of the
values on n?  If it is usually going to be 0, for example, then we might code
differently to take advantage of that. Additionally, this entire analysis must
be redone if you change the number of case entries in the switch statement.
In short we can't determine from comparing C and Ada source which is faster
unless we know what kind of optimizations each compiler will do and what the
instruction set of the target machine is like.

In comparing these two languages what we have here is a tradeoff, we could
either have the flexibility of the C switch statement where it is easy to add
code to one case and not realize that another case may fall into it OR less
flexibility in Ada but with less chance of introducing problems during future
maintenance and enhancement. Since one of the goals of Ada was to reduce the
life cycle costs of software, the bulk of which is spent in the maintenance
phase, it makes sense that the Ada designers chose this form for this control
structure.

Finally, though, which one is fastest?  It all depends on whether printf
interpreting a control string is faster than the calls to Text_IO.  The time
spent in these control structures is totally insignificant compared to the
time spent doing a subprogram call to printf or text_io.

--GaryM

--
Gary Morris                      Internet: garym@sugar.hackercorp.com
Lockheed, Houston, Texas         UUCP:     uunet!sugar!garym
Space Station Freedom Project    Phone:    +1-713-283-5195

             reply	other threads:[~1990-03-18  3:23 UTC|newest]

Thread overview: 4+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
1990-03-18  3:23 Gary Morris [this message]
1990-03-19 17:11 ` how to do this in Ada? C.E. Thompson
  -- strict thread matches above, loose matches on Subject: below --
1990-03-13 18:56 westley
1990-03-15 16:40 ` RCAPENER
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