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* ada game programming or other sound solutions?
@ 2012-04-03 16:57 Patrick
  2012-04-03 18:09 ` Gautier write-only
                   ` (2 more replies)
  0 siblings, 3 replies; 7+ messages in thread
From: Patrick @ 2012-04-03 16:57 UTC (permalink / raw)


Hi Everyone

I am still having trouble getting my project started. Sorry for cluttering the list with more dumb questions. 

I have abandoned my hopes of creating a gstreamer binding and I am trying to focus on smaller simpler solutions. I basically need to draw pictures to a screen and have keys create sounds as a child types, low latency is import to me.

I was thinking about using the ada-gtk binding and writing a small binding to a sound library. I have been able to to create some small bindings that compiled but I have hit several dead ends as the underlying Linux sound system seem like a murky world. For instances I was able to create a thin binding for both pulseaudio and portaudio but then I could not figure out how to write a program as there is very little documentation even in C.

So my question is, is there anyone building open source games in ada that use sound? could someone refer me to some sample code?

If anyone has any general feedback on creating sounds with ada that would be great too. I have read the chapter in big book of ada linux programming

Thanks for reading-Patrick



^ permalink raw reply	[flat|nested] 7+ messages in thread

end of thread, other threads:[~2012-04-07 11:12 UTC | newest]

Thread overview: 7+ messages (download: mbox.gz / follow: Atom feed)
-- links below jump to the message on this page --
2012-04-03 16:57 ada game programming or other sound solutions? Patrick
2012-04-03 18:09 ` Gautier write-only
2012-04-03 18:21   ` Shark8
2012-04-03 18:36     ` Patrick
2012-04-03 20:46 ` Jeffrey Carter
2012-04-07  1:44 ` Qunying
2012-04-07 11:12   ` Ludovic Brenta

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