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From: David Holm <david@realityrift.com>
Subject: AdaOpenGL 0.10 released
Date: Wed, 18 Jun 2003 12:05:58 GMT
Date: 2003-06-18T12:05:58+00:00	[thread overview]
Message-ID: <20030618140531.71a127b6.david@realityrift.com> (raw)

Hi,
AdaOpenGL 0.10, the thing Ada to OpenGL binding, is finally out in the open. You can find it at
http://adaopengl.sourceforge.net/
as usual.
This is just a minor update that consists of style fixes, an install target and building of a
dynamic library.
I have three things to finish before releasing 1.0 and those being:
 * AGL binding
 * WGL binding
 * Style fixes in all files (I like -gnaty)

I have used the current version on both Linux and MacOS X although on MacOS you will have to use
something like glut, SDL or Gtk to create the OpenGL window for now. I'm working on a
minimalistic portable GL library which will be used to open a window and optionally make it
fullscreen and reading input from a keyboard or mouse. I have it working on X11 and Carbon so
far. I wrote it mainly because I didn't like the way glut forces you to use callbacks and SDL is
very Ada-unfriendly on MacOS X as it uses some strange hack in order to use Cocoa with C apps.

Have fun, and let me know if you have any cool projects that uses AdaOpenGL. I'm always
interested in screenshots for the webpage =).

//David Holm



             reply	other threads:[~2003-06-18 12:05 UTC|newest]

Thread overview: 3+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2003-06-18 12:05 David Holm [this message]
2003-06-18 12:22 ` AdaOpenGL 0.10 released chris.danx
2003-06-18 12:28   ` David Holm
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