From: Roger <rogermcm2@gmail.com>
Subject: Re: Mac Link Undefined Symbols glDispatchCompute, glBindImageTexture and glMemoryBarrier
Date: Wed, 23 Oct 2019 05:14:47 -0700 (PDT)
Date: 2019-10-23T05:14:47-07:00 [thread overview]
Message-ID: <1e7d0890-1e61-4820-b361-e7e0823403b2@googlegroups.com> (raw)
In-Reply-To: <f53e565e-5d4f-4523-a41d-90c416663051@googlegroups.com>
On Monday, October 21, 2019 at 9:19:50 PM UTC+11, Egil H H wrote:
> On Monday, October 21, 2019 at 12:10:53 PM UTC+2, Egil H H wrote:
> > On Monday, October 21, 2019 at 11:28:37 AM UTC+2, Simon Wright wrote:
> > > Could they be (C) macros?
> >
> > Could your bindings be a bit old?
>
> Sorry, should be "bindings too new" or "OpenGL library too old", of course...
Yes, sort of.
Apple doesn't support OpenGL beyond 4.1!
However, I was able to compile, link and build using the 4.3 routines.
Of course, the program crashed as soon as it tried to build a compute shader.
next prev parent reply other threads:[~2019-10-23 12:14 UTC|newest]
Thread overview: 11+ messages / expand[flat|nested] mbox.gz Atom feed top
2019-10-21 6:00 Mac Link Undefined Symbols glDispatchCompute, glBindImageTexture and glMemoryBarrier Roger
2019-10-21 9:28 ` Simon Wright
2019-10-21 10:10 ` Egil H H
2019-10-21 10:19 ` Egil H H
2019-10-21 19:04 ` Chris M Moore
2019-10-23 12:14 ` Roger [this message]
2019-10-22 0:24 ` Roger
2019-10-24 10:43 ` Jere
2019-10-24 12:02 ` Roger
2019-10-24 16:49 ` Dennis Lee Bieber
2019-10-24 18:06 ` Keith Thompson
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