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From: Roger <rogermcm2@gmail.com>
Subject: Re: Mac Link Undefined Symbols glDispatchCompute, glBindImageTexture and glMemoryBarrier
Date: Wed, 23 Oct 2019 05:14:47 -0700 (PDT)
Date: 2019-10-23T05:14:47-07:00	[thread overview]
Message-ID: <1e7d0890-1e61-4820-b361-e7e0823403b2@googlegroups.com> (raw)
In-Reply-To: <f53e565e-5d4f-4523-a41d-90c416663051@googlegroups.com>

On Monday, October 21, 2019 at 9:19:50 PM UTC+11, Egil H H wrote:
> On Monday, October 21, 2019 at 12:10:53 PM UTC+2, Egil H H wrote:
> > On Monday, October 21, 2019 at 11:28:37 AM UTC+2, Simon Wright wrote:
> > > Could they be (C) macros?
> > 
> > Could your bindings be a bit old?
> 
> Sorry, should be "bindings too new" or "OpenGL library too old", of course...

Yes, sort of.
Apple doesn't support OpenGL beyond 4.1!
However, I was able to compile, link and build using the 4.3 routines.
Of course, the program crashed as soon as it tried to build  a compute shader.

  parent reply	other threads:[~2019-10-23 12:14 UTC|newest]

Thread overview: 11+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2019-10-21  6:00 Mac Link Undefined Symbols glDispatchCompute, glBindImageTexture and glMemoryBarrier Roger
2019-10-21  9:28 ` Simon Wright
2019-10-21 10:10   ` Egil H H
2019-10-21 10:19     ` Egil H H
2019-10-21 19:04       ` Chris M Moore
2019-10-23 12:14       ` Roger [this message]
2019-10-22  0:24   ` Roger
2019-10-24 10:43     ` Jere
2019-10-24 12:02       ` Roger
2019-10-24 16:49       ` Dennis Lee Bieber
2019-10-24 18:06       ` Keith Thompson
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