From: beliavsky@aol.com
Subject: Re: Game Programming / Graphics
Date: 3 Apr 2005 11:37:56 -0700
Date: 2005-04-03T11:37:56-07:00 [thread overview]
Message-ID: <1112553476.387866.156030@f14g2000cwb.googlegroups.com> (raw)
In-Reply-To: 1112540503.324258.129700@z14g2000cwz.googlegroups.com
jsnX wrote:
> > It does, but if you want a job in the industry,
> > expect to be forced into using C or C++.
>
> I want to make game parts, mostly - i look forward to contributing to
> open source games and game tool kits. so i really do want to know
what
> is the *best language*, in terms of programming pleasure and
potential
> performance. unfortunately the interpreted languages are right out
> because of their performance, and that knocks Java out of the ring,
> too. C and ForTran are fast, but they lack the pleasure/orderlyness
> that comes from OO. It looks like my options are C++ (and|or) Ada.
Fortran 90 and later versions has user-defined types that can have
public and private data members, be used as procedure arguments, and be
returned as function results. Thus F90 supports object-based
programming. There are many Fortran 95 compilers, including a free one,
g95 http://www.g95.org . Fortran 2003 supports OOP with inheritance.
Although F95 compilers are adding F2003 features, a full F2003 compiler
is not available yet.
next prev parent reply other threads:[~2005-04-03 18:37 UTC|newest]
Thread overview: 17+ messages / expand[flat|nested] mbox.gz Atom feed top
2005-04-02 19:54 Game Programming / Graphics jsnX
2005-04-02 22:35 ` Luke A. Guest
2005-04-03 15:01 ` jsnX
2005-04-03 16:51 ` Luke A. Guest
2005-04-03 17:18 ` jsnX
2005-04-03 17:25 ` Leif Roar Moldskred
2005-04-03 18:37 ` beliavsky [this message]
2005-04-13 22:15 ` Lionel Draghi
2005-04-26 1:37 ` adaworks
2005-04-26 17:50 ` Dr. Adrian Wrigley
2005-04-03 8:53 ` Dmitry A. Kazakov
2005-04-03 14:52 ` jsnX
2005-04-03 15:51 ` Pascal Obry
2005-04-03 17:23 ` jsnX
2005-04-03 18:19 ` Pascal Obry
2005-04-03 16:10 ` Dmitry A. Kazakov
2005-04-10 10:05 ` step_y
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