From: "jsnX" <jason.dusek@gmail.com>
Subject: Re: Game Programming / Graphics
Date: 3 Apr 2005 08:01:43 -0700
Date: 2005-04-03T08:01:43-07:00 [thread overview]
Message-ID: <1112540503.324258.129700@z14g2000cwz.googlegroups.com> (raw)
In-Reply-To: <pan.2005.04.02.22.35.58.831022@n_o_p_o_r_k_a_n_d_h_a_m.abyss2.demon.co.uk>
> It does, but if you want a job in the industry,
> expect to be forced into using C or C++.
I want to make game parts, mostly - i look forward to contributing to
open source games and game tool kits. so i really do want to know what
is the *best language*, in terms of programming pleasure and potential
performance. unfortunately the interpreted languages are right out
because of their performance, and that knocks Java out of the ring,
too. C and ForTran are fast, but they lack the pleasure/orderlyness
that comes from OO. It looks like my options are C++ (and|or) Ada.
--
jsnX
next prev parent reply other threads:[~2005-04-03 15:01 UTC|newest]
Thread overview: 17+ messages / expand[flat|nested] mbox.gz Atom feed top
2005-04-02 19:54 Game Programming / Graphics jsnX
2005-04-02 22:35 ` Luke A. Guest
2005-04-03 15:01 ` jsnX [this message]
2005-04-03 16:51 ` Luke A. Guest
2005-04-03 17:18 ` jsnX
2005-04-03 17:25 ` Leif Roar Moldskred
2005-04-03 18:37 ` beliavsky
2005-04-13 22:15 ` Lionel Draghi
2005-04-26 1:37 ` adaworks
2005-04-26 17:50 ` Dr. Adrian Wrigley
2005-04-03 8:53 ` Dmitry A. Kazakov
2005-04-03 14:52 ` jsnX
2005-04-03 15:51 ` Pascal Obry
2005-04-03 17:23 ` jsnX
2005-04-03 18:19 ` Pascal Obry
2005-04-03 16:10 ` Dmitry A. Kazakov
2005-04-10 10:05 ` step_y
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