From: Aurele <aurele.vitali@gmail.com>
Subject: Re: zLibAda vs ZipAda (which should I use, if any)?
Date: Fri, 26 Aug 2016 09:05:14 -0700 (PDT)
Date: 2016-08-26T09:05:14-07:00 [thread overview]
Message-ID: <0c2d98bf-6bb9-44b6-b0a0-d097dc4acfa9@googlegroups.com> (raw)
In-Reply-To: <7f1ca2e7-b2dc-4158-a7ab-4447f6fa98f9@googlegroups.com>
> I'm afraid you are confused.
> The GLOBE_3D library is using the Zip-Ada library (for managing textures and other items), but fortunately not the reverse...
LOL you may be right, I may be confused. But I'm looking at your GLOBE_3D demo and the package that caught my attention is inside GLOBE_3D. Namely its the "GLOBE_3D.Textures" package and its use of "UnZip.Streams". Lots going on there.
QUESTION: Does Zip-Ada pass a flag or something if/when a copy of an entry is found, or is the addition of the word "copy" and the end of the Zip_Info Name entry the only clue of its existance?
Thanks for the filtering advice. Also, thanks Jeff for the tip o7
next prev parent reply other threads:[~2016-08-26 16:05 UTC|newest]
Thread overview: 21+ messages / expand[flat|nested] mbox.gz Atom feed top
2016-08-25 20:17 zLibAda vs ZipAda (which should I use, if any)? Aurele
2016-08-25 21:02 ` Qun-Ying
2016-08-25 21:33 ` Jeffrey R. Carter
2016-08-25 22:07 ` Aurele
2016-08-25 23:07 ` Aurele
2016-08-25 23:43 ` gautier_niouzes
2016-08-25 23:55 ` Aurele
2016-08-26 0:18 ` gautier_niouzes
2016-08-26 1:44 ` Aurele
2016-08-26 12:36 ` gautier_niouzes
2016-08-26 14:23 ` Aurele
2016-08-26 15:16 ` gautier_niouzes
2016-08-26 15:46 ` Jeffrey R. Carter
2016-08-26 16:05 ` Aurele [this message]
2016-08-26 23:04 ` Aurele
2016-08-27 5:30 ` gautier_niouzes
2016-08-27 11:52 ` Aurele
2016-08-27 16:31 ` Aurele
2016-08-27 19:15 ` gautier_niouzes
2016-08-27 19:33 ` Aurele
2016-08-27 20:16 ` Aurele
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