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From: Aurele <aurele.vitali@gmail.com>
Subject: Re: zLibAda vs ZipAda (which should I use, if any)?
Date: Fri, 26 Aug 2016 09:05:14 -0700 (PDT)
Date: 2016-08-26T09:05:14-07:00	[thread overview]
Message-ID: <0c2d98bf-6bb9-44b6-b0a0-d097dc4acfa9@googlegroups.com> (raw)
In-Reply-To: <7f1ca2e7-b2dc-4158-a7ab-4447f6fa98f9@googlegroups.com>

> I'm afraid you are confused.
> The GLOBE_3D library is using the Zip-Ada library (for managing textures and other items), but fortunately not the reverse...

LOL you may be right, I may be confused. But I'm looking at your GLOBE_3D demo and the package that caught my attention is inside GLOBE_3D. Namely its the "GLOBE_3D.Textures" package and its use of "UnZip.Streams". Lots going on there.  

QUESTION: Does Zip-Ada pass a flag or something if/when a copy of an entry is found, or is the addition of the word "copy" and the end of the Zip_Info Name entry the only clue of its existance?

Thanks for the filtering advice. Also, thanks Jeff for the tip o7

  parent reply	other threads:[~2016-08-26 16:05 UTC|newest]

Thread overview: 21+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2016-08-25 20:17 zLibAda vs ZipAda (which should I use, if any)? Aurele
2016-08-25 21:02 ` Qun-Ying
2016-08-25 21:33 ` Jeffrey R. Carter
2016-08-25 22:07 ` Aurele
2016-08-25 23:07 ` Aurele
2016-08-25 23:43   ` gautier_niouzes
2016-08-25 23:55     ` Aurele
2016-08-26  0:18       ` gautier_niouzes
2016-08-26  1:44         ` Aurele
2016-08-26 12:36           ` gautier_niouzes
2016-08-26 14:23             ` Aurele
2016-08-26 15:16               ` gautier_niouzes
2016-08-26 15:46                 ` Jeffrey R. Carter
2016-08-26 16:05                 ` Aurele [this message]
2016-08-26 23:04                   ` Aurele
2016-08-27  5:30                     ` gautier_niouzes
2016-08-27 11:52                       ` Aurele
2016-08-27 16:31                         ` Aurele
2016-08-27 19:15                           ` gautier_niouzes
2016-08-27 19:33 ` Aurele
2016-08-27 20:16   ` Aurele
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