From: phone.john.kern@gmail.com
Subject: Re: Ada folks need to talk to C++ folks more
Date: Tue, 31 Jul 2012 12:05:23 -0700 (PDT)
Date: 2012-07-31T12:05:23-07:00 [thread overview]
Message-ID: <0514f1fe-867a-4cbd-b957-7b4d733f99d8@googlegroups.com> (raw)
In-Reply-To: <5017a689$0$6563$9b4e6d93@newsspool4.arcor-online.net>
On Tuesday, July 31, 2012 5:34:01 AM UTC-4, Georg Bauhaus wrote:
> On 31.07.12 08:08, wrp wrote:
>
> > With good graphics support, maybe Ada would be ready to support game
>
> > engine development.
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>
>
>
>
> A an engine for new hardware?
>
>
>
> I.e., build computers that are especially good for playing
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> games, so cheap and easy to program that it becomes disruptive?
>
> Maybe Ravenscar like profiles might be interesting, except that
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> a character/object/whatever would have to be allowed to die.
>
> Who is going to finance so vague an idea?
>
>
>
> An engine for existing hardware?
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>
>
> XBox is by Microsoft. Dark matter. I don't think they would do
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> more than just emborg a few good bits they happen to see in Ada,
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> and then continue to use their own compiler technology.
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> If they haven't already done so.
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>
>
> Sony? I heard they have dropped the idea of specialized
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> hardware facing both a lack of knowledgeable programmers
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> ("Too difficult to program!") and a short life cycle of
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> CPUs making standard CPUs and standard graphics processors
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> capable enough. OTS components will mean relatively lower cost.
>
> And even if not, Ada is only beginning to get run-time systems
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> tailored to these types of computers, AFAIK.
>
>
>
> Nevertheless, some types of real-time communication
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> are said to be easier to express in Ada. Is there much use
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> of consensus protocols in game engines? If so, are they
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> better with Ada?
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>
>
> Apple's hardware. Perhaps one could use SofCheck's (now AdaCore's)
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> compiler and write the thing in Ada, using compiler output (C and
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> also C++) as input to the compilers that Apple suggests one
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> should use. Will current Ada tasking support programmers, though?
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> If there is no Ada RTS that has tasking employ Apple's
>
> Grand Central Dispatch, won't this create a schism between
>
> types of concurrent objects?
Ouya?
http://www.kickstarter.com/projects/ouya/ouya-a-new-kind-of-video-game-console
prev parent reply other threads:[~2012-08-07 6:10 UTC|newest]
Thread overview: 10+ messages / expand[flat|nested] mbox.gz Atom feed top
2012-07-30 19:45 Ada folks need to talk to C++ folks more wrp
2012-07-30 20:34 ` Simon Wright
2012-07-31 0:10 ` wrp
2012-07-31 0:59 ` Nasser M. Abbasi
2012-07-31 6:08 ` wrp
2012-07-31 7:37 ` Nasser M. Abbasi
2012-07-31 18:29 ` wrp
2012-07-31 9:34 ` Georg Bauhaus
2012-07-31 18:37 ` wrp
2012-07-31 19:05 ` phone.john.kern [this message]
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