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* System Clock update rate of 0.055 milliseconds in DOS/Win95 and Ada.Calendar
@ 1999-01-10  0:00 Craig Garrett
  1999-01-09  0:00 ` Paul Whittington
                   ` (3 more replies)
  0 siblings, 4 replies; 11+ messages in thread
From: Craig Garrett @ 1999-01-10  0:00 UTC (permalink / raw)


In Dos/Win95, the system clock is only updated every 0.055 milliseconds,
which from a real-time simulation perspective is absolutely pitiful.  Is
there a system call to force the OS to update the system clock more
frequently or on demand?  I am sick of having such low resolution.  How do
real-time games such as Quake and flight-sims on PCs running Dos/Win95 get
around this problem?
  Craig




^ permalink raw reply	[flat|nested] 11+ messages in thread

end of thread, other threads:[~1999-01-13  0:00 UTC | newest]

Thread overview: 11+ messages (download: mbox.gz / follow: Atom feed)
-- links below jump to the message on this page --
1999-01-10  0:00 System Clock update rate of 0.055 milliseconds in DOS/Win95 and Ada.Calendar Craig Garrett
1999-01-09  0:00 ` Paul Whittington
1999-01-10  0:00   ` robert_dewar
1999-01-13  0:00     ` dmitry6243
1999-01-13  0:00       ` Tom Moran
1999-01-10  0:00 ` Tom Moran
1999-01-10  0:00   ` Craig Garrett
1999-01-10  0:00     ` Tom Moran
1999-01-11  0:00 ` dennison
     [not found] ` <369A7B97.6AC0CA00@hercii.mar.lmco.com>
1999-01-12  0:00   ` David C. Hoos, Sr.
1999-01-12  0:00     ` Tom Moran

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