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* ada student's questions
@ 1997-02-28  0:00 Kevin Burns
  1997-03-01  0:00 ` Jerry van Dijk
  1997-03-04  0:00 ` Jim Dorman
  0 siblings, 2 replies; 3+ messages in thread
From: Kevin Burns @ 1997-02-28  0:00 UTC (permalink / raw)



Hi, I have to write a program in ada for one of my computer classes.
I would like to use graphics, but the routines in vgapck06 are very
slow. 
Are there any faster routines, or is there an easy way to add assembly
code direct to my programs? 

Thanks in advance,
Kevin




^ permalink raw reply	[flat|nested] 3+ messages in thread

* Re: ada student's questions
  1997-02-28  0:00 ada student's questions Kevin Burns
@ 1997-03-01  0:00 ` Jerry van Dijk
  1997-03-04  0:00 ` Jim Dorman
  1 sibling, 0 replies; 3+ messages in thread
From: Jerry van Dijk @ 1997-03-01  0:00 UTC (permalink / raw)



> Hi, I have to write a program in ada for one of my computer classes.
> I would like to use graphics, but the routines in vgapck06 are very
> slow. 

The implementations of the vgapck functions are written to work on
almost
every card available, the downside of wich is, of course, extra
overhead.

If you have a VESA (1.2 or up) compatible card you will find another
graphics
package at my homepage (www.pi.net/~dijklibo) which should run much
faster
and has a vgapck06 like interface.

Hope this helps,
Jerry.





^ permalink raw reply	[flat|nested] 3+ messages in thread

* Re: ada student's questions
  1997-02-28  0:00 ada student's questions Kevin Burns
  1997-03-01  0:00 ` Jerry van Dijk
@ 1997-03-04  0:00 ` Jim Dorman
  1 sibling, 0 replies; 3+ messages in thread
From: Jim Dorman @ 1997-03-04  0:00 UTC (permalink / raw)



If you would like to add graphics or assembly code to your Ada program you
can do so in either Windows or DOS programs on your PC-based system.  We
offer AdaGraphics packages for IntegrAda, Janus/Ada, or ActivAda for DOS
development on PC's, or Windows development with IntegrAda or Janus/Ada.

Stop by our WEB Site at: http://www.pcada.com and download a DOS or Windows
demo disk.

If you want to use Assembly code in your Ada program, we also offer a
proprietary Assembler Module that lets you write the high level specs in
Ada and implement the bodies in Assembler.  The Assembly Code is treated
exactly as if it were Ada Code and you even get to pass parameters to the
Assembly Code.  Since you do all of this "without" using PRAGMA IMPORT or
INTERFACE, the Assembly Code is "technically not present".  Doesn't get any
faster than this.

However, if you want to link in "C" graphics libraries, you can also do
that because the IntegrAda compilers offer both a Microsoft and Borland 'C'
interface.

Stop by for a visit and check us out.  We'd also appreciate it if you could
take a minute and fill out our Guest Register so we know who you are and
what you are interested in.  Then we can try to keep you informed of new
activity in your area of interest.

Good luck with your project.


Kevin Burns <kjburns@concentric.net> wrote in article
<33177E39.1736@concentric.net>...
> Hi, I have to write a program in ada for one of my computer classes.
> I would like to use graphics, but the routines in vgapck06 are very
> slow. 
> Are there any faster routines, or is there an easy way to add assembly
> code direct to my programs? 
> 
> Thanks in advance,
> Kevin
> 




^ permalink raw reply	[flat|nested] 3+ messages in thread

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1997-03-01  0:00 ` Jerry van Dijk
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