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From: "Dennis Weldy" <nojunkmail@ever.com>
Subject: Re: Dll files
Date: 1998/02/20
Date: 1998-02-20T00:00:00+00:00	[thread overview]
Message-ID: <$rsyQ1lP9GA.184@news2.ingr.com> (raw)
In-Reply-To: 34EC8B90.EEDC9238@vci.net


If you can call DLL functions written in C from your Ada program (through a
library file) then you can call the Win32 API. Linking with the API just
involves using the correct import library
(GDI, KERNEL, etc).

Dennis
Andy Perkins wrote in message <34EC8B90.EEDC9238@vci.net>...
>Nick Roberts wrote:
>
>> Use of DLLs implies Windows, which implies availability of the Windows
GDI
>> (Graphical Device Interface), which is a part of the Windows API, and
will
>> drive SVGA as well as umpteen other graphics protocols.  So it sounds to
me
>> like you just want to use the Windows API direct.
>
>    That would be the best course, if I were planning to use the finished
>product in a C program.  The DLL will eventually be converted to an Ada
library
>file and imported into an Ada program.  Since the DLL can be converted to
an
>Ada library file, Ada can use (in a manner of speaking) DLL files, but as
far
>as I know, there is no way to use the Windows API from within Ada.
>
>Andy
>






  reply	other threads:[~1998-02-20  0:00 UTC|newest]

Thread overview: 9+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
1998-02-17  0:00 Dll files Andy Perkins
1998-02-19  0:00 ` Nick Roberts
1998-02-19  0:00   ` Andy Perkins
1998-02-20  0:00     ` Dennis Weldy [this message]
1998-02-20  0:00     ` DLL files Nick Roberts
1998-02-20  0:00       ` Jerry van Dijk
1998-02-20  0:00     ` Dll files Jerry van Dijk
1998-02-21  0:00   ` Simon Wright
  -- strict thread matches above, loose matches on Subject: below --
1998-02-20  0:00 tmoran
replies disabled

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