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From: Kilgallen@SpamCop.net (Larry Kilgallen)
Subject: Re: Java falling short of mobile promise?
Date: 3 Sep 2002 13:35:22 -0600
Date: 2002-09-03T13:35:22-06:00	[thread overview]
Message-ID: <$8jm$e8745Ua@eisner.encompasserve.org> (raw)
In-Reply-To: 3D74FBBC.775FE24B@san.rr.com

In article <3D74FBBC.775FE24B@san.rr.com>, Darren New <dnew@san.rr.com> writes:
> Wes Groleau wrote:
>> 
>> Surprise, surprise!
>> 
>> http://zdnet.com.com/2100-1104-956298.html
> 
> Java is actually better than Ada for this situation, methinks. The problem
> is not programming, but economics. The Java standards for phone games let
> you find out all the capabilities of the phone. It's just hard to design
> games (in any language) that look good both in B&W text and in 24-bit color
> bitmaps. Ada wouldn't change that fact.

I don't think Wes implied that Ada would be better.

My understanding of the reasoning for the post was:

	Be careful of what you deliver, someone might demand delivery.



  reply	other threads:[~2002-09-03 19:35 UTC|newest]

Thread overview: 7+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2002-09-03 17:54 Java falling short of mobile promise? Wes Groleau
2002-09-03 18:11 ` Darren New
2002-09-03 19:35   ` Larry Kilgallen [this message]
2002-09-03 20:41     ` Darren New
2002-09-04  5:52   ` Robert C. Leif
2002-09-04  7:24     ` Florian Weimer
2002-09-04 17:30     ` Darren New
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