From mboxrd@z Thu Jan 1 00:00:00 1970 X-Spam-Checker-Version: SpamAssassin 3.4.4 (2020-01-24) on polar.synack.me X-Spam-Level: X-Spam-Status: No, score=-0.9 required=5.0 tests=BAYES_00,FORGED_GMAIL_RCVD, FREEMAIL_FROM autolearn=no autolearn_force=no version=3.4.4 Path: eternal-september.org!reader01.eternal-september.org!reader02.eternal-september.org!news.eternal-september.org!news.eternal-september.org!news.eternal-september.org!feeder.eternal-september.org!usenet.blueworldhosting.com!feeder01.blueworldhosting.com!peer02.iad.highwinds-media.com!news.highwinds-media.com!feed-me.highwinds-media.com!post02.iad.highwinds-media.com!fx09.iad.POSTED!not-for-mail From: Shark8 User-Agent: Mozilla/5.0 (Windows NT 6.1; Win64; x64; rv:30.0) Gecko/20100101 Thunderbird/30.0a1 MIME-Version: 1.0 Newsgroups: comp.lang.ada Subject: Re: is getting OpenGL to work with Ada a lost cause? References: <64ff459f-98c0-4fab-bcdd-d9fafe3311e6@googlegroups.com> In-Reply-To: Content-Type: text/plain; charset=windows-1252; format=flowed Content-Transfer-Encoding: 8bit Message-ID: X-Complaints-To: abuse@teranews.com NNTP-Posting-Date: Sun, 03 Aug 2014 16:43:09 UTC Organization: TeraNews.com Date: Sun, 03 Aug 2014 10:43:07 -0600 X-Received-Bytes: 1687 X-Received-Body-CRC: 4030963060 Xref: news.eternal-september.org comp.lang.ada:21425 Date: 2014-08-03T10:43:07-06:00 List-Id: On 03-Aug-14 03:35, jsquirek@gmail.com wrote: > OpenGL is a C library designed for C programmers so it > is probably best you use C first then apply your > knowledge to using Ada libraries if you are still adamant. This is untrue; OpenGL is *NOT* a C-library -- from wiki: > Although the function definitions are superficially > similar to those of the C programming language, they are > language-independent. […] > In addition to being language-independent, OpenGL is also > platform-independent. The specification says nothing on > the subject of obtaining, and managing, an OpenGL context, > leaving this as a detail of the underlying windowing system. > For the same reason, OpenGL is purely concerned with > rendering, providing no APIs related to input, audio, or > windowing. See: http://en.wikipedia.org/wiki/OpenGL#Design