From mboxrd@z Thu Jan 1 00:00:00 1970 X-Spam-Checker-Version: SpamAssassin 3.4.4 (2020-01-24) on polar.synack.me X-Spam-Level: * X-Spam-Status: No, score=1.2 required=5.0 tests=BAYES_00,FROM_WORDY, INVALID_MSGID autolearn=no autolearn_force=no version=3.4.4 X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 103376,56250291936154a0 X-Google-Attributes: gid103376,public From: "Ken Garlington" Subject: Re: Where is the elusive jump command? Date: 2000/03/28 Message-ID: #1/1 X-Deja-AN: 603241108 References: <38D771CA.D41AF9B5@port.ac.uk> X-Priority: 3 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2919.6600 X-Complaints-To: abuse@flash.net X-Trace: news.flash.net 954213660 216.215.73.95 (Mon, 27 Mar 2000 21:21:00 CST) Organization: FlashNet Communications, http://www.flash.net X-MSMail-Priority: Normal NNTP-Posting-Date: Mon, 27 Mar 2000 21:21:00 CST Newsgroups: comp.lang.ada Date: 2000-03-28T00:00:00+00:00 List-Id: There are acceptable reasons for not caring about readability; e.g. intentionally complex (or arbitrary) code sequences designed to try to break a compiler, or test its optimizations. Certain throw-away code (e.g. solely to learn a new language) would be another example. My guess was the latter... "Robert A Duff" wrote in message news:wcczorkm4tl.fsf@world.std.com... > dis90072 writes: > > > Having learned ada for the past six months, I have found no reference to > > the 'jump' command. In MSDOS you can use the 'goto' command. Even in > > damn assembler you can jump. What is the equivalent in ada? I have had > > enough of endless 'IF' statements and everlasting case statements. I > > know it might make the program hard to follow, but I don't care! I must > > have it! > > Please......! > > Regards, > > Matt. > > The above caused a huge firestorm of "goto always makes the program less > readable" versus "goto usually makes the program less readable, but > sometimes has the opposite effect". But Matt clearly stated that he > doesn't *care* whether the program is readable or not, but I didn't see > much mention of that, which seems like the more important issue. How > does one learn that readable=Good, other than from the School of Hard > Knocks? > > - Bob