From mboxrd@z Thu Jan 1 00:00:00 1970 X-Spam-Checker-Version: SpamAssassin 3.4.4 (2020-01-24) on polar.synack.me X-Spam-Level: X-Spam-Status: No, score=-1.9 required=5.0 tests=BAYES_00,XPRIO autolearn=ham autolearn_force=no version=3.4.4 X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 103376,4edf9281f371b66d,start X-Google-Attributes: gid103376,public X-Google-ArrivalTime: 2002-10-31 17:54:14 PST Path: archiver1.google.com!news1.google.com!newsfeed.stanford.edu!headwall.stanford.edu!newsfeed.news2me.com!newsfeed-west.nntpserver.com!hub1.meganetnews.com!nntpserver.com!telocity-west!TELOCITY!sn-xit-03!sn-xit-06!sn-post-01!supernews.com!corp.supernews.com!not-for-mail From: "John" Newsgroups: comp.lang.ada Subject: Game algorithm Date: Thu, 31 Oct 2002 20:54:01 -0800 Organization: Posted via Supernews, http://www.supernews.com Message-ID: X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.50.4522.1200 X-MimeOLE: Produced By Microsoft MimeOLE V5.50.4522.1200 X-Complaints-To: abuse@supernews.com Xref: archiver1.google.com comp.lang.ada:30272 Date: 2002-10-31T20:54:01-08:00 List-Id: I am doing a strategy game of "turned-base" type in Ada and I am in search of an algorithm which builds a binary tree in wich all the leaves represents all the possible moves for a player, at the given moment. Could somebody direct me to a good link for this type of problem. Thank you