From mboxrd@z Thu Jan 1 00:00:00 1970 X-Spam-Checker-Version: SpamAssassin 3.4.4 (2020-01-24) on polar.synack.me X-Spam-Level: X-Spam-Status: No, score=-1.9 required=5.0 tests=BAYES_00,FREEMAIL_FROM,XPRIO autolearn=ham autolearn_force=no version=3.4.4 X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 103376,6acf2e56d3e0fafe,start X-Google-Attributes: gid103376,public X-Google-ArrivalTime: 2000-11-16 21:58:16 PST Path: supernews.google.com!sn-xit-02!sn-post-01!supernews.com!corp.supernews.com!not-for-mail From: "Jesse Farmer" Newsgroups: comp.lang.ada Subject: winmm.dll bindings Date: Fri, 17 Nov 2000 00:56:04 -0500 Organization: Posted via Supernews, http://www.supernews.com Message-ID: X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2615.200 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2615.200 X-Complaints-To: newsabuse@supernews.com Xref: supernews.google.com comp.lang.ada:2176 Date: 2000-11-17T00:56:04-05:00 List-Id: Does anyone know if there are a set of bindings that offer the full functionality of the winmm.dll library, including low-level midi and low-level audio support? Or is there a way to convert c++ .lib and the native windows .dll files into something usable in Ada? I got the source for something called lib2def, compiled it, and converted both winmm.lib to winmm.def and winmm.dll to winmm.a However, I honestly have no idea what do to with these two files now. Winmm.def appears to just be a list of the possible API calls availble in winmm.lib. Thanks for any help, its greatly appreciated. -Jesse Farmer