From mboxrd@z Thu Jan 1 00:00:00 1970 X-Spam-Checker-Version: SpamAssassin 3.4.4 (2020-01-24) on polar.synack.me X-Spam-Level: X-Spam-Status: No, score=-1.9 required=5.0 tests=BAYES_00 autolearn=ham autolearn_force=no version=3.4.4 X-Google-Thread: 103376,d32116f6f91c319f X-Google-Attributes: gid103376,public X-Google-Language: ENGLISH,ASCII-7-bit Path: g2news1.google.com!news1.google.com!fu-berlin.de!uni-berlin.de!not-for-mail From: "Dmitry A. Kazakov" Newsgroups: comp.lang.ada Subject: Re: Ada suitablity as a game dev language Date: Mon, 22 Nov 2004 12:02:16 +0100 Message-ID: References: <41a152c2$1@x-privat.org> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit X-Trace: news.uni-berlin.de iaKlsMbJ4JGe60mlgmaXrQ1Bczs69J/9+G59Oo6L/Wpmkhzo4= User-Agent: 40tude_Dialog/2.0.12.1 Xref: g2news1.google.com comp.lang.ada:6321 Date: 2004-11-22T12:02:16+01:00 List-Id: On Mon, 22 Nov 2004 09:31:54 GMT, Dale Stanbrough wrote: > Dmitry A. Kazakov wrote: > >> I believe that Ada might be very promising for game development. What comes >> in mind first is: >> >> 1. Ada has much more carefully designed numeric model than C++. 3D graphics >> requires a lot of non-trivial computations. >> >> 2. Ada is highly portable. Games are usually developed for many platforms. > > The major platforms would be (in no particular order)... > > Windows > XBox (windows again) > Playstation > > There is no Ada compiler for the Playstation, so your argument has > less force than you think. Probably you mean commercial games, for you do not mention Linux and Apple. But in that case, I believe it would be no problem for a big software player to persuade ACT, Aonix or RR software to target Playstation. Or other platforms of even greater interest like mobile phones, for instance. -- Regards, Dmitry A. Kazakov http://www.dmitry-kazakov.de