From mboxrd@z Thu Jan 1 00:00:00 1970 X-Spam-Checker-Version: SpamAssassin 3.4.4 (2020-01-24) on polar.synack.me X-Spam-Level: X-Spam-Status: No, score=-1.9 required=5.0 tests=BAYES_00 autolearn=ham autolearn_force=no version=3.4.4 X-Google-Thread: 103376,d32116f6f91c319f X-Google-Attributes: gid103376,public X-Google-Language: ENGLISH,ASCII-7-bit Path: g2news1.google.com!news4.google.com!news.glorb.com!news-in.ntli.net!newsrout1-win.ntli.net!ntli.net!peer-uk.news.demon.net!kibo.news.demon.net!mutlu.news.demon.net!news.demon.co.uk!demon!not-for-mail From: "Luke A. Guest" Newsgroups: comp.lang.ada Subject: Re: Ada suitablity as a game dev language Date: Wed, 24 Nov 2004 08:33:26 +0000 Message-ID: References: <41a152c2$1@x-privat.org> <41a3de4d$1@x-privat.org> NNTP-Posting-Host: abyss2.demon.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 8bit X-Trace: news.demon.co.uk 1101285206 6529 62.49.62.197 (24 Nov 2004 08:33:26 GMT) X-Complaints-To: abuse@demon.net NNTP-Posting-Date: Wed, 24 Nov 2004 08:33:26 +0000 (UTC) User-Agent: Pan/0.14.2 (This is not a psychotic episode. It's a cleansing moment of clarity.) Xref: g2news1.google.com comp.lang.ada:6410 Date: 2004-11-24T08:33:26+00:00 List-Id: On Wed, 24 Nov 2004 02:05:17 +0100, Jeff Houck wrote: > The OpenGL/GLFW part is entirely based on David Holms AdaOpenGL work. I Don't use Davids bindings, they have some problems. Use the ones at the bottom of my page (see my previous post), these are the updated and combined source from David and another, I just haven't put them into CVS on the AdaOpenGL site yet. Luke.