From mboxrd@z Thu Jan 1 00:00:00 1970 X-Spam-Checker-Version: SpamAssassin 3.4.4 (2020-01-24) on polar.synack.me X-Spam-Level: X-Spam-Status: No, score=-1.9 required=5.0 tests=BAYES_00 autolearn=ham autolearn_force=no version=3.4.4 X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 103376,2ffd5c645418c6f2,start X-Google-Attributes: gid103376,public X-Google-Thread: f65bb,2ffd5c645418c6f2,start X-Google-Attributes: gidf65bb,public X-Google-ArrivalTime: 2004-04-09 01:07:12 PST From: Chip Richards Subject: [Announce] Ada OpenGL mailing list re-started User-Agent: Pan/0.14.2.91 (As She Crawled Across the Table) Message-ID: Newsgroups: comp.lang.ada,comp.graphics.api.opengl MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 8bit NNTP-Posting-Host: galaxy.uncensored-news.com X-Comment: NOTICE: Uncensored-News.Com does not condone, nor support, spam, illegal or copyrighted postings. X-Report-Abuse-To: http://www.uncensored-news.com/terms.html#13 X-T.O.S.: http://www.uncensored-news.com/terms.html Date: 9 Apr 2004 08:06:57 GMT Organization: Uncensored-News.Com $6.95 Uncensored Newsgroups. Path: archiver1.google.com!news2.google.com!news.maxwell.syr.edu!feed.uncensored-news.com!galaxy.uncensored-news.com!galaxy.uncensored-news.com!not-for-mail Xref: archiver1.google.com comp.lang.ada:6884 comp.graphics.api.opengl:4681 Date: 2004-04-09T08:06:57+00:00 List-Id: Several years ago, we hosted a mailing list whose focus was the use of the OpenGL 3D graphics API from Ada code. Technical problems forced that list off the air, but we have established a new list, and hope to get some discussion going again. The new list's subscription address is: http://www.niestu.com/cgi-bin/mailman/listinfo/oglada Note that unlike many OpenGL discussions, this one is not focused on game developers, though we do not exclude them. Our initial topics: * First and foremost, any technical discussion of using OpenGL with Ada is welcome. * There currently exist several distinct and partially incompatible thin Ada bindings for OpenGL. We would like to get those various groups talking, and see if it's possible to unify at least the lowest level. It would seem that a consistent interface to this standard API would be a Good Thing. * All of the current bindings have an unmistakeable C flavor. While this is probably unavoidable, and is actually beneficial for porting existing OpenGL apps into Ada, it's less than ideal for (some) new development, where one might wish to work in a more purely Ada environment. We would like to develop a more Ada-aware interface, presumably "thicker" without sacrificing performance, but the design of such an interface is not trivial, nor particularly obvious. Come help us design bindings *you* would like to use. We invite everyone with an interest in these topics to join the list to read and possibly contribute. Please disseminate this announcement to anyone who might be interested. And if this is a duplication of some existing effort, let us know. -- Chip _______________________________________________________________________________ Posted Via Uncensored-News.Com - Accounts Starting At $6.95 - http://www.uncensored-news.com <><><><><><><> The Worlds Uncensored News Source <><><><><><><><>