From mboxrd@z Thu Jan 1 00:00:00 1970 X-Spam-Checker-Version: SpamAssassin 3.4.4 (2020-01-24) on polar.synack.me X-Spam-Level: X-Spam-Status: No, score=-0.9 required=5.0 tests=BAYES_00,FORGED_GMAIL_RCVD, FREEMAIL_FROM autolearn=no autolearn_force=no version=3.4.4 X-Google-Thread: 103376,7f10a793045275 X-Google-NewGroupId: yes X-Google-Attributes: gida07f3367d7,domainid0,public,usenet X-Google-Language: ENGLISH,ASCII-7-bit Received: by 10.68.202.168 with SMTP id kj8mr70551pbc.1.1333763058524; Fri, 06 Apr 2012 18:44:18 -0700 (PDT) Path: r9ni27231pbh.0!nntp.google.com!news2.google.com!goblin2!goblin.stu.neva.ru!aioe.org!.POSTED!not-for-mail From: Qunying Newsgroups: comp.lang.ada Subject: Re: ada game programming or other sound solutions? Date: Fri, 06 Apr 2012 18:44:15 -0700 Organization: Aioe.org NNTP Server Message-ID: References: <26607024.36.1333472225971.JavaMail.geo-discussion-forums@vbym2> NNTP-Posting-Host: kTrgitOeAWoH5SAhokM47g.user.speranza.aioe.org Mime-Version: 1.0 X-Complaints-To: abuse@aioe.org User-Agent: Opera Mail/11.62 (Linux) X-Notice: Filtered by postfilter v. 0.8.2 Content-Type: text/plain; charset=utf-8; format=flowed; delsp=yes Content-Transfer-Encoding: 7bit Date: 2012-04-06T18:44:15-07:00 List-Id: Hi, I did not use it, but I heard of http://sourceforge.net/projects/adasdl/. As SDL is for game programming, maybe it is more suited to your task. On Tue, 03 Apr 2012 09:57:05 -0700, Patrick wrote: > Hi Everyone > > I am still having trouble getting my project started. Sorry for > cluttering the list with more dumb questions. > > I have abandoned my hopes of creating a gstreamer binding and I am > trying to focus on smaller simpler solutions. I basically need to draw > pictures to a screen and have keys create sounds as a child types, low > latency is import to me. > > I was thinking about using the ada-gtk binding and writing a small > binding to a sound library. I have been able to to create some small > bindings that compiled but I have hit several dead ends as the > underlying Linux sound system seem like a murky world. For instances I > was able to create a thin binding for both pulseaudio and portaudio but > then I could not figure out how to write a program as there is very > little documentation even in C. > > So my question is, is there anyone building open source games in ada > that use sound? could someone refer me to some sample code? > > If anyone has any general feedback on creating sounds with ada that > would be great too. I have read the chapter in big book of ada linux > programming > > Thanks for reading-Patrick -- Using Opera's revolutionary email client: http://www.opera.com/mail/