From mboxrd@z Thu Jan 1 00:00:00 1970 X-Spam-Checker-Version: SpamAssassin 3.4.4 (2020-01-24) on polar.synack.me X-Spam-Level: X-Spam-Status: No, score=-0.3 required=5.0 tests=BAYES_00,FREEMAIL_FROM, REPLYTO_WITHOUT_TO_CC autolearn=no autolearn_force=no version=3.4.4 X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 103376,c4fb18c3d7b2408e X-Google-Attributes: gid103376,public X-Google-ArrivalTime: 2002-11-01 13:29:47 PST Path: archiver1.google.com!news1.google.com!newsfeed.stanford.edu!news.tele.dk!news.tele.dk!small.news.tele.dk!fu-berlin.de!uni-berlin.de!p3e9e13cb.dip.t-dialin.NET!not-for-mail From: Stefan Soos Newsgroups: comp.lang.ada Subject: Re: OpenGL and Glut bindings Date: Fri, 1 Nov 2002 22:29:26 +0100 Message-ID: References: Reply-To: stefan.soos@gmx.de NNTP-Posting-Host: p3e9e13cb.dip.t-dialin.net (62.158.19.203) X-Trace: fu-berlin.de 1036186186 5172927 62.158.19.203 (16 [16707]) X-Orig-Path: proxima.centauri!nobody User-Agent: slrn/0.9.7.4 (Linux) Xref: archiver1.google.com comp.lang.ada:30296 Date: 2002-11-01T22:29:26+01:00 List-Id: Hi, On Tue, 29 Oct 2002 22:51:50 GMT, Caffeine Junky wrote: > I've been looking around for bindings to OpenGL or Glut. You could try the thin binding to the SDL library. SDL itself is a multiplatform game development library with support for OpenGL and Glut. You can find SDL at http://www.libsdl.org and the Ada binding at http://adasdl.sourceforge.net. HTH, Stefan -- include/asm-mips64/unistd.h: /* These are here for sake of fucking lusercode living in the fucking believe having to fuck around with the syscall interface themselfes. */