From mboxrd@z Thu Jan 1 00:00:00 1970 X-Spam-Checker-Version: SpamAssassin 3.4.4 (2020-01-24) on polar.synack.me X-Spam-Level: X-Spam-Status: No, score=-0.9 required=5.0 tests=BAYES_00,FORGED_GMAIL_RCVD, FREEMAIL_FROM autolearn=no autolearn_force=no version=3.4.4 Path: eternal-september.org!reader01.eternal-september.org!reader02.eternal-september.org!news.eternal-september.org!mx02.eternal-september.org!.POSTED!not-for-mail From: =?UTF-8?B?QmrDtnJuIEx1bmRpbg==?= Newsgroups: comp.lang.ada Subject: Re: Get_Immediate has raised CONSTRAINT_ERROR : s-wchcnv.adb:207 explicit raise Date: Thu, 19 Feb 2015 22:37:04 +0100 Organization: A noiseless patient Spider Message-ID: References: <234cdad3-5c41-4b0d-b611-01c53273cb7f@googlegroups.com> Mime-Version: 1.0 Content-Type: text/plain; charset=utf-8 Content-Transfer-Encoding: 8bit Injection-Date: Thu, 19 Feb 2015 21:36:25 +0000 (UTC) Injection-Info: mx02.eternal-september.org; posting-host="7310b3cf6bc57caa11cf41362b2bd57f"; logging-data="5670"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX1+jZ3Ff/37cPYcjVBFr6w+y" User-Agent: Mozilla/5.0 (X11; Linux x86_64; rv:31.0) Gecko/20100101 Icedove/31.4.0 In-Reply-To: <234cdad3-5c41-4b0d-b611-01c53273cb7f@googlegroups.com> Cancel-Lock: sha1:hFaaaR8IfH8F2rwDyTQgsj6I6vc= Xref: news.eternal-september.org comp.lang.ada:24990 Date: 2015-02-19T22:37:04+01:00 List-Id: On 2015-02-18 18:29, darek wrote: > Dear All, > reading from a keyboard keys such as arrow keys, PgUp, PgDn, etc. seems to be a small challenge in Ada. For this purpose one of the Get_Immediate procedures from the Ada.Text_IO shall be used. For the keyboard we can use either > - procedure Get_Immediate (Item : out Character) > or > - procedure Get_Immediate (Item : out Character; Available : out Boolean) > if you use SDL, I think it will do the trick. I have some code that does SDL.Events.PollEventVP (PollEvent_Result, Event); exit when PollEvent_Result = 0; case Event.The_Type is when SDL.Events.KEYDOWN => declare -- player 0 -> w,a,s,z -- player 1 -> up,left,rigt,down Name_Of_Key : String := C.Strings.Value(SDL.Keyboard.GetKeyName(Event.key.keysym.sym)); begin Log("Game.Handle_Events"," Key down: '" & Name_Of_Key & "'"); if Name_Of_Key = "up" then Game.Player(Player_Idx).Game_Obj_Ptr.Heading := Up; elsif Name_Of_Key = "right" then Game.Player(Player_Idx).Game_Obj_Ptr.Heading := Right; elsif Name_Of_Key = "down" then Game.Player(Player_Idx).Game_Obj_Ptr.Heading := Down; elsif Name_Of_Key = "left" then .... -- Björn