From mboxrd@z Thu Jan 1 00:00:00 1970 X-Spam-Checker-Version: SpamAssassin 3.4.4 (2020-01-24) on polar.synack.me X-Spam-Level: X-Spam-Status: No, score=-2.9 required=5.0 tests=BAYES_00,MAILING_LIST_MULTI autolearn=unavailable autolearn_force=no version=3.4.4 X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 103376,8b08fdee567996fd X-Google-Attributes: gid103376,public X-Google-ArrivalTime: 2001-11-04 15:51:08 PST Path: archiver1.google.com!news1.google.com!newsfeed.stanford.edu!news.tele.dk!small.news.tele.dk!213.56.195.71!fr.usenet-edu.net!usenet-edu.net!enst!enst.fr!not-for-mail From: Michal Nowak Newsgroups: comp.lang.ada Subject: Re: Mine Detector Game Date: Mon, 05 Nov 2001 00:54:07 +0100 Organization: ENST, France Sender: comp.lang.ada-admin@ada.eu.org Message-ID: References: <3BE5C000.F5C23EC4@acm.org> Reply-To: comp.lang.ada@ada.eu.org NNTP-Posting-Host: marvin.enst.fr Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7BIT X-Trace: avanie.enst.fr 1004917867 33399 137.194.161.2 (4 Nov 2001 23:51:07 GMT) X-Complaints-To: usenet@enst.fr NNTP-Posting-Date: Sun, 4 Nov 2001 23:51:07 +0000 (UTC) To: "comp.lang.ada usegroup->mailing list gateway" Return-Path: In-reply-to: <3BE5C000.F5C23EC4@acm.org> X-Mailer: Calypso Version 3.20.01.01 (3) Errors-To: comp.lang.ada-admin@ada.eu.org X-BeenThere: comp.lang.ada@ada.eu.org X-Mailman-Version: 2.0.6 Precedence: bulk X-Reply-To: vinnie@inetia.pl List-Help: List-Post: List-Subscribe: , List-Id: comp.lang.ada mail<->news gateway List-Unsubscribe: , List-Archive: Errors-To: comp.lang.ada-admin@ada.eu.org X-BeenThere: comp.lang.ada@ada.eu.org Xref: archiver1.google.com comp.lang.ada:15778 Date: 2001-11-05T00:54:07+01:00 >Enjoy. Thanks, I enjoyed it (maybe too long as for the first time :-)). Especially, when I read, that it never requires guessing, I started to play with engagement (some years ago when I was in high school, there was many losses because the player had to guess). But finally I came to this situation: _____________________ ... | 2 | M |<3>| 1 | 0 | --------------------- ... | 3 | M |<6>| 3 | 1 | --------------------- ... | 3 | M | M | M | 1 | --------------------- ... | 2 | M | 4 | 3 | 2 | --------------------- ..... | M | ... - not important _____ | M | - cell with marked mine ----- _____ | 2 | - opened cell ----- _____ |<3>| - covered cell ----- Maybe it is too late and I am missing something, but it looks like, I have to guess. Does this non-guessing feature means that I do not have to guess on the beginning of the game (that there should always be covered cell with <0> on the edge)? Right now the only idea of alghoritm eliminating totally guessing has too high computational complexity, but maybe it is possible to use some heurestics. I found that, Auto Mark function sometimes marks incorrect fields. I'm too sleepy now to analize when, I know only tha it happens. Anyway, thanks for providing some nice relax. Mike ----------------------------------------- ____| \%/ |~~\ O | o>> Mike Nowak | T | / > vinnie@inetia.pl | http://www.geocities.com/vinnie14pl _|__