From mboxrd@z Thu Jan 1 00:00:00 1970 X-Spam-Checker-Version: SpamAssassin 3.4.4 (2020-01-24) on polar.synack.me X-Spam-Level: X-Spam-Status: No, score=-0.3 required=5.0 tests=BAYES_00, REPLYTO_WITHOUT_TO_CC autolearn=no autolearn_force=no version=3.4.4 Path: eternal-september.org!reader01.eternal-september.org!reader02.eternal-september.org!news.eternal-september.org!mx02.eternal-september.org!.POSTED!not-for-mail From: "G.B." Newsgroups: comp.lang.ada Subject: Re: C versus Ada (once again :-)), was: Re: F-22 ADA Programming Date: Tue, 04 Nov 2014 16:01:11 +0100 Organization: A noiseless patient Spider Message-ID: References: <220f97ab-9aa2-4961-b140-2b271c3ab99a@googlegroups.com> <99759c3f-a35f-4745-a8fd-2fb6ab6fb1aa@googlegroups.com> <48dc1630-8e7d-4e29-8bdd-53d74932d9d0@googlegroups.com> <88a7f98c-55c2-4b5f-8a9d-c8b7512781c8@googlegroups.com> <50cacb19-5d0b-4dbe-b91b-0b3b462913d6@googlegroups.com> <07d0ad94-160b-4873-ba1b-403e8c0bc420@googlegroups.com> <874mugsbhl.fsf@mid.deneb.enyo.de> <87wq7b3wv9.fsf@mid.deneb.enyo.de> Reply-To: nonlegitur@futureapps.de Mime-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Injection-Date: Tue, 4 Nov 2014 15:01:03 +0000 (UTC) Injection-Info: mx02.eternal-september.org; posting-host="b96887e80893c84a90c3007226ca0d1c"; logging-data="12939"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX19KLJT8Uzq9GTPJEd85JgmYwS1RAsZVOGY=" User-Agent: Mozilla/5.0 (Macintosh; Intel Mac OS X 10.9; rv:24.0) Gecko/20100101 Thunderbird/24.6.0 In-Reply-To: <87wq7b3wv9.fsf@mid.deneb.enyo.de> Cancel-Lock: sha1:PZgPhvmfJbSiib3V93+MM0GqggI= Xref: news.eternal-september.org comp.lang.ada:23017 Date: 2014-11-04T16:01:11+01:00 List-Id: On 04.11.14 14:42, Florian Weimer wrote: > The main challenge is to expose weaker (and therefore more efficient) > synchronization primitives. In view of the work on parallel loops of current Ada standardization: what algorithms will remain as not expressible with the help of parallel loops? So that they will need more than Volatile and a fast Suspension_Object in order to be just as efficient?