From mboxrd@z Thu Jan 1 00:00:00 1970 X-Spam-Checker-Version: SpamAssassin 3.4.4 (2020-01-24) on polar.synack.me X-Spam-Level: X-Spam-Status: No, score=-0.3 required=5.0 tests=BAYES_00, REPLYTO_WITHOUT_TO_CC autolearn=no autolearn_force=no version=3.4.4 Path: eternal-september.org!reader01.eternal-september.org!reader02.eternal-september.org!news.eternal-september.org!news.eternal-september.org!news.eternal-september.org!feeder.eternal-september.org!aioe.org!.POSTED!not-for-mail From: "Nasser M. Abbasi" Newsgroups: comp.lang.ada Subject: Re: is getting OpenGL to work with Ada a lost cause? Date: Sat, 16 Aug 2014 14:33:50 -0500 Organization: Aioe.org NNTP Server Message-ID: References: <64ff459f-98c0-4fab-bcdd-d9fafe3311e6@googlegroups.com> <1bd438c5-7563-4c37-a53d-8378573cf784@googlegroups.com> <59f62e65-dcf0-42c9-82d5-5e1a3c095583@googlegroups.com> <1ed96b4d-e0d4-4a23-b230-dd1eadc14401@googlegroups.com> Reply-To: nma@12000.org NNTP-Posting-Host: ZXWj4Ar7ITuwKN3c4FcDkA.user.speranza.aioe.org Mime-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit X-Complaints-To: abuse@aioe.org User-Agent: Mozilla/5.0 (Windows NT 6.1; WOW64; rv:24.0) Gecko/20100101 Thunderbird/24.6.0 X-Notice: Filtered by postfilter v. 0.8.2 Xref: news.eternal-september.org comp.lang.ada:21789 Date: 2014-08-16T14:33:50-05:00 List-Id: On 8/15/2014 8:28 AM, jsquirek@gmail.com wrote: > My suggestion is to stick with tutorials that use SDL as this tends >to be the most professionally used, regularly updated, and widely >supported cross-platform library (in fact Valve officially uses it >for all of its linux development work). > Yes, it is a good idea to use SDL. But one still needs to call openGL from SDL to do any any 3D graphics and any advanced graphics really. SDL provides basic framework (windows, sounds, threads...) So if one is using Ada, one still needs a binding for calling openGL from inside SDL (also Ada SDL binding is needed ofcourse). --Nasser