From mboxrd@z Thu Jan 1 00:00:00 1970 X-Spam-Checker-Version: SpamAssassin 3.4.4 (2020-01-24) on polar.synack.me X-Spam-Level: X-Spam-Status: No, score=-1.9 required=5.0 tests=BAYES_00 autolearn=ham autolearn_force=no version=3.4.4 X-Google-Thread: 103376,6f99a169919607ce,start X-Google-Attributes: gid103376,public X-Google-Language: ENGLISH,ASCII-7-bit Path: g2news1.google.com!news1.google.com!fu-berlin.de!uni-berlin.de!individual.net!not-for-mail From: Nick Roberts Newsgroups: comp.lang.ada Subject: Re: Use of Annex E in a game server (Linux/GNAT) Date: Thu, 13 Jan 2005 17:51:59 +0000 Message-ID: Content-Type: text/plain; charset=us-ascii X-Trace: individual.net ldEdDdiDYoiydSTSsDGWYwEp99qIDeM4J6J0qIub0pq2CA0ag= X-Orig-Path: not-for-mail User-Agent: Gemini/1.45d (Qt/3.3.2) (Windows-XP) Xref: g2news1.google.com comp.lang.ada:7725 Date: 2005-01-13T17:51:59+00:00 List-Id: "Luke A. Guest" wrote: > I've been talking to a friend who has written an online game and said he > needs a server, I offered to help out. > > So, I've been thinking about it and not only would Ada be a great choice > for a normal server, I was thinking about the distributed annex, and using > that to balance the load over to more servers as they get added/needed. > > Can anyone advise on whether this is a good thing to do? What to avoid (if > anything), tip, tricks, etc? I can't give much personal advice, but there is an Ada MUD project: http://members.aol.com/drveg/mud/sam.html Maybe something there could be handy. I guess you would have a tagged (abstract limited) type to represent a server, and then use remote access types to direct calls to servers. Could be cool. -- Nick Roberts