From mboxrd@z Thu Jan 1 00:00:00 1970 X-Spam-Checker-Version: SpamAssassin 3.4.4 (2020-01-24) on polar.synack.me X-Spam-Level: X-Spam-Status: No, score=-1.9 required=5.0 tests=BAYES_00,FREEMAIL_FROM autolearn=ham autolearn_force=no version=3.4.4 X-Google-Thread: 103376,a0be06fbc0dd71f1 X-Google-Attributes: gid103376,public,usenet X-Google-Language: ENGLISH,ASCII-7-bit X-FeedAbuse: http://nntpfeed.proxad.net/abuse.pl feeded by 88.191.65.235 Path: g2news1.google.com!news4.google.com!feeder1-2.proxad.net!proxad.net!feeder2-2.proxad.net!nntpfeed.proxad.net!news.side3.eu!news.motzarella.org!motzarella.org!not-for-mail From: "I. Levashew" Newsgroups: comp.lang.ada Subject: Re: The future of Ada is at risk Date: Mon, 31 Dec 2007 18:33:33 +0600 Organization: A noiseless patient Spider Message-ID: References: <20071229040639.f753f982.coolzone@it.dk> <13nek962cd55t08@corp.supernews.com> <47775D59.3070002@obry.net> <13ng45ujdi1q267@corp.supernews.com> Mime-Version: 1.0 Content-Type: text/plain; charset=windows-1251; format=flowed Content-Transfer-Encoding: 7bit X-Trace: feeder.motzarella.org U2FsdGVkX1+SIg2YSzaySpoOaHNDk4xbAThn2EjYCmf3b+aIL2B32WbtE2+QTZ7enZ+EVW2IAZuJPj2xQ66K9zQLzCxEd0nelVlRXFfRlxiT2qmcEMBDlWY4vxWHeXvDswaR/zsPPLLsxMtrep3Qyw== X-Complaints-To: Please send complaints to abuse@motzarella.org with full headers NNTP-Posting-Date: Mon, 31 Dec 2007 12:29:23 +0000 (UTC) In-Reply-To: <13ng45ujdi1q267@corp.supernews.com> X-Auth-Sender: U2FsdGVkX1+Q9TqKlGnSXgBlxyBgo6E/VXHi3KvVo3vM3hPwl/Ya7w== Cancel-Lock: sha1:zOozyu0ucYyPMzbZhAIAwa3FJws= User-Agent: Thunderbird 2.0.0.9 (Macintosh/20071031) Xref: g2news1.google.com comp.lang.ada:19113 Date: 2007-12-31T18:33:33+06:00 List-Id: Phaedrus wrote: > And imagine trying to sell associated expertise for a game! A new > game company might be in a bad position with the current Ada situation, > having to choose to make their game GPL (no profits) There's no any big problem here. Games like Duke Nukem, Quake have their source available. It's already happened. But arts, sounds and levelsets by no any mean must be free for use and distribution. It is the most hard work in game creation. So the vendor still has the control. I even think GPL game is benefittable. Game players tend to modify their game. I saw script compiler for GTA and many mods maid with it. I myself slightly tweaked Duke Nukem 3D's .con scripts. Just for fun. Releasing game as GPL will allow even more tricks than ever. Releasing a game as GPL also means that somebody can make another levelsets and graphics and sell them instead of yours. Or not to sell. There are both free and not so free Total Conversions. OpenQuartz for Quake, FreeDoom for Doom are examples of creating free content. Why not? It's not easy to replace everything. It anyway popularizes the original game. From another point of view one could make GPL game code better. Port it to another platform, enable anaglyph, make rendering work on a cluster, etc. Personally I would like vendors to release GPL games even without AdaCore's restrictions. The hardest part is proprietary physical engines which could not be released under GPL. As soon as game does not include such engines there's nothing to worry about.