From mboxrd@z Thu Jan 1 00:00:00 1970 X-Spam-Checker-Version: SpamAssassin 3.4.4 (2020-01-24) on polar.synack.me X-Spam-Level: X-Spam-Status: No, score=-1.9 required=5.0 tests=BAYES_00 autolearn=unavailable autolearn_force=no version=3.4.4 X-Received: by 10.66.137.105 with SMTP id qh9mr20303389pab.30.1399315455106; Mon, 05 May 2014 11:44:15 -0700 (PDT) X-Received: by 10.182.44.233 with SMTP id h9mr130obm.41.1399315454756; Mon, 05 May 2014 11:44:14 -0700 (PDT) Path: eternal-september.org!reader01.eternal-september.org!reader02.eternal-september.org!news.eternal-september.org!news.eternal-september.org!news.eternal-september.org!feeder.eternal-september.org!news.glorb.com!c1no1759890igq.0!news-out.google.com!gi6ni725igc.0!nntp.google.com!c1no1759885igq.0!postnews.google.com!glegroupsg2000goo.googlegroups.com!not-for-mail Newsgroups: comp.lang.ada Date: Mon, 5 May 2014 11:44:14 -0700 (PDT) In-Reply-To: Complaints-To: groups-abuse@google.com Injection-Info: glegroupsg2000goo.googlegroups.com; posting-host=96.226.229.208; posting-account=zwxLlwoAAAChLBU7oraRzNDnqQYkYbpo NNTP-Posting-Host: 96.226.229.208 References: User-Agent: G2/1.0 MIME-Version: 1.0 Message-ID: Subject: Re: ANN: GCC 4.9.0 for Mac OS X Mavericks From: "Dan'l Miller" Injection-Date: Mon, 05 May 2014 18:44:14 +0000 Content-Type: text/plain; charset=ISO-8859-1 Xref: news.eternal-september.org comp.lang.ada:19698 Date: 2014-05-05T11:44:14-07:00 List-Id: On Wednesday, April 30, 2014 11:00:27 PM UTC-5, Dan'l Miller wrote: > > Does anyone know of analogous work for releasing GCC 4.9.0 & its GNAT for iOS ARM development? Here is how I understand to develop iOS apps partially in Ada: 0) Install Xcode on Mac. 1) Install Apple's Command-Line Tools from http://developer.apple.com/downloads 2) Install Homebrew 3) Install Homebrew's gcc49.rb on Mac. 4) Cross-compile nonGUI Ada source code to Cortex-A9 (Apple A5), ARMv7 (Apple A6), ARMv8a (Apple A7). 5) Cross-compile glue(-to-Ada) source code and GUI source code in Xcode/LLVM Objective-C or Objective-C++ to same ARM instruction-set. 6) Link the Objective-C[++] and Ada object files together to produce executable for iOS. Should this step use Xcode's LLVM linker or GCC's linker? 7) Debug GUI & glue in Xcode's debugger for most recent Objective-C[++] features. Debug Ada source code in GNAT's debugger for Ada symbol support. The keyword here truly is homebrew. Does anyone have any better technique? Does anyone know of a better-supported Ada development environment for cross-compiling to iOS?