From mboxrd@z Thu Jan 1 00:00:00 1970 X-Spam-Checker-Version: SpamAssassin 3.4.4 (2020-01-24) on polar.synack.me X-Spam-Level: X-Spam-Status: No, score=-1.9 required=5.0 tests=BAYES_00 autolearn=unavailable autolearn_force=no version=3.4.4 Path: border1.nntp.dca1.giganews.com!nntp.giganews.com!usenet.blueworldhosting.com!feeder01.blueworldhosting.com!feeder.erje.net!eu.feeder.erje.net!fu-berlin.de!uni-berlin.de!individual.net!not-for-mail From: Niklas Holsti Newsgroups: comp.lang.ada Subject: Re: Gnoga - The GNU Omnificent GUI for Ada Date: Sun, 28 Sep 2014 12:18:38 +0300 Organization: Tidorum Ltd Message-ID: References: <305d5681-4185-4d14-8be8-42e2c890a185@googlegroups.com> Mime-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit X-Trace: individual.net 0nvcI+8UN6TrtlxoJ5aWqgG9AZcpbQ1YrUsuD+3PBZHGpv8NE9 Cancel-Lock: sha1:mRQCBTMnzvR+P7NZsNsAvEnajqA= User-Agent: Mozilla/5.0 (Macintosh; Intel Mac OS X 10.8; rv:24.0) Gecko/20100101 Thunderbird/24.6.0 In-Reply-To: <305d5681-4185-4d14-8be8-42e2c890a185@googlegroups.com> Xref: number.nntp.dca.giganews.com comp.lang.ada:189230 Date: 2014-09-28T12:18:38+03:00 List-Id: On 14-09-28 11:26 , David Botton wrote: >> I have the same experience with Firefox on Mac OS/X. > > It was developed on Mac OSX using Firefox, so I am sure it works :) > > Again, check for caps lock or alternative language keyboards, etc. Caps lock is off, keyboard layout is German (so the geometrical arrangement of a,w,s,d is not so suggestive). After several attempts, it seems that the a,w,s,d keys do work, but the game is rapid enough, and over so quickly if one makes a mistake, that there is hardly any time to try things and learn how they work, on the first attempt. The arrow keys don't seem to work. And there is no "Start over" button. Suggestions: 0. Remember that not everyone has played this game before. Or at least may not remember how it works. 1. Make it clear that the initial screen, with the growing row of asterisks, is not yet the game, and does not respond to the a,w,s,d keys. 2. Perhaps include a "Start game" button in the game window, to help with point 1. 3. Make the snake motion slower, at least to start with. Perhaps make it faster in each succeeding game, or as the score grows. 4. Make it clearer why the game is suddenly over for no visible reason. Is there a time-out? Show a count-down if so. Is it when the snake hits its tail? Perhaps optionally show a trace of the tail. 5. Include a "Start over" button. 6. Make the arrow keys work. As a first intro to Gnoga, it is not very inviting, I'm sorry to say. But I won't let it bias my view of Gnoga, once I get around to reading more about it. The user interfaces I may want to implement are not for games, but for "serious computation" |:-|) -- Niklas Holsti Tidorum Ltd niklas holsti tidorum fi . @ .