From mboxrd@z Thu Jan 1 00:00:00 1970 X-Spam-Checker-Version: SpamAssassin 3.4.4 (2020-01-24) on polar.synack.me X-Spam-Level: X-Spam-Status: No, score=-1.9 required=5.0 tests=BAYES_00,XPRIO autolearn=ham autolearn_force=no version=3.4.4 X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 103376,e480dd6b6bb2ec41,start X-Google-Attributes: gid103376,public X-Google-ArrivalTime: 2004-03-11 18:30:04 PST Path: archiver1.google.com!news2.google.com!news.maxwell.syr.edu!news-out1.nntp.be!propagator2-sterling!in.nntp.be!news.codefab.com!att541!att542!ip.att.net!newsfeed3.global.lmco.com!svlnews.lmms.lmco.com!not-for-mail From: "Alfredo Macias" Newsgroups: comp.lang.ada Subject: Ada OpenGL Glaux Date: Thu, 11 Mar 2004 18:23:28 -0800 Organization: Lockheed Martin Corporation Message-ID: NNTP-Posting-Host: 134.116.5.79 X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 Xref: archiver1.google.com comp.lang.ada:6254 Date: 2004-03-11T18:23:28-08:00 List-Id: Hi, I have spent a good amount of time trying to do texture mapping in Ada/OpenGl. All I want to do is to display a graphic on a 2d plane. I have seen some tutorials on how to do texture mapping in C++, but have not been able to find glaux bindings for Ada. There is a C++ example that does texture mapping without glaux, but it makes extensive use of windows functions, which I don't have in my gl or glx bindings for Ada. Any hint or links with examples will be much appreciated. Alfredo