From mboxrd@z Thu Jan 1 00:00:00 1970 X-Spam-Checker-Version: SpamAssassin 3.4.4 (2020-01-24) on polar.synack.me X-Spam-Level: X-Spam-Status: No, score=-1.9 required=5.0 tests=BAYES_00,FREEMAIL_FROM autolearn=ham autolearn_force=no version=3.4.4 X-Google-Thread: a07f3367d7,a9916530bf157e77 X-Google-Attributes: gida07f3367d7,public,usenet X-Google-NewGroupId: yes X-Google-Language: ENGLISH,ASCII-7-bit X-Received: by 10.224.160.65 with SMTP id m1mr34723948qax.2.1367089531288; Sat, 27 Apr 2013 12:05:31 -0700 (PDT) X-Received: by 10.182.42.164 with SMTP id p4mr211274obl.22.1367089531038; Sat, 27 Apr 2013 12:05:31 -0700 (PDT) Path: ef9ni27140qab.0!nntp.google.com!s14no218723qam.0!postnews.google.com!glegroupsg2000goo.googlegroups.com!not-for-mail Newsgroups: comp.lang.ada Date: Sat, 27 Apr 2013 12:05:30 -0700 (PDT) In-Reply-To: <4c3eca49-8ee6-4518-9968-879c08b828f6@googlegroups.com> Complaints-To: groups-abuse@google.com Injection-Info: glegroupsg2000goo.googlegroups.com; posting-host=69.20.190.126; posting-account=lJ3JNwoAAAAQfH3VV9vttJLkThaxtTfC NNTP-Posting-Host: 69.20.190.126 References: <87c89205-7fee-4d88-b4ab-08d26c03219b@googlegroups.com> <99d9a17c-ed8d-4c28-90d0-6543b511cb87@googlegroups.com> <4c3eca49-8ee6-4518-9968-879c08b828f6@googlegroups.com> User-Agent: G2/1.0 MIME-Version: 1.0 Message-ID: Subject: Re: Depth First Search of a Char_Matrix? From: Shark8 Injection-Date: Sat, 27 Apr 2013 19:05:31 +0000 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Date: 2013-04-27T12:05:30-07:00 List-Id: On Saturday, April 27, 2013 10:51:44 AM UTC-6, Alex wrote: >=20 > Thanks! So I am given the function signature, not really a function body = that looks like this >=20 > function Count_Alive(Board : Char_Matrix) return Integer is > M : Char_Matrix :=3D Board; =20 > begin > return -999; > end Count_Alive; >=20 >=20 > So I understand much of your logic, but I am given a matrix of characters= defined as such: >=20 > type Char_Matrix is array(Positive range <>, Positive range <>) of Charac= ter; >=20 > So could you give me like an algorithm in words on what I need to do inst= ead of giving me the answer in code? The algorithm is much the same, just substitute a "Piece'(Color=3D>Black)" = for 'B', "Piece'(Color=3D>White)" for 'W', and the space/'.'/whatever for t= he null. (Your handling of null and such will have to change, but it's the = same idea as in the code already given: there's a board-position that might= have a piece, if it does that piece is either black or white and either al= ive or dead.)