From mboxrd@z Thu Jan 1 00:00:00 1970 X-Spam-Checker-Version: SpamAssassin 3.4.4 (2020-01-24) on polar.synack.me X-Spam-Level: X-Spam-Status: No, score=-1.9 required=5.0 tests=BAYES_00,WEIRD_PORT autolearn=ham autolearn_force=no version=3.4.4 X-Google-Thread: 103376,5b7ee26df9f9c357 X-Google-NewGroupId: yes X-Google-Attributes: gida07f3367d7,domainid0,public,usenet X-Google-Language: ENGLISH,ASCII Path: g2news1.google.com!postnews.google.com!g19g2000yqc.googlegroups.com!not-for-mail From: Ludovic Brenta Newsgroups: comp.lang.ada Subject: Re: OpenGL in Ada Date: Tue, 13 Jul 2010 05:26:06 -0700 (PDT) Organization: http://groups.google.com Message-ID: References: <68dd0333-f502-4351-9e50-4ec83bddc44e@k39g2000yqd.googlegroups.com> NNTP-Posting-Host: 153.98.68.197 Mime-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable X-Trace: posting.google.com 1279023967 800 127.0.0.1 (13 Jul 2010 12:26:07 GMT) X-Complaints-To: groups-abuse@google.com NNTP-Posting-Date: Tue, 13 Jul 2010 12:26:07 +0000 (UTC) Complaints-To: groups-abuse@google.com Injection-Info: g19g2000yqc.googlegroups.com; posting-host=153.98.68.197; posting-account=pcLQNgkAAAD9TrXkhkIgiY6-MDtJjIlC User-Agent: G2/1.0 X-HTTP-UserAgent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.9.2.4) Gecko/20100611 Firefox/3.6.4,gzip(gfe) Xref: g2news1.google.com comp.lang.ada:12373 Date: 2010-07-13T05:26:06-07:00 List-Id: Warren wrote on comp.lang.ada: > There is the SDL project:http://www.libsdl.org/libraries.php > available for portable game writing. =A0Something like that in > Ada form would be very useful. This is a big project, to be > sure, but Ada tasking and games seem like a natural fit > to me. I'd be interested in developing some games with this > kind of framework. There exists an Ada binding: http://sourceforge.net/projects/adasdl/ Several years ago I started rewroting Defendguin in Ada with this binding, see http://green.ada-france.org:8081/branch/changes/org.ludovic-brenta.defendgu= in IIUC, it is possible to do OpenGL from within, or in conjunction with, SDL, as most OpenGL games I know of also use SDL. I never tried. -- Ludovic Brenta.