From mboxrd@z Thu Jan 1 00:00:00 1970 X-Spam-Checker-Version: SpamAssassin 3.4.4 (2020-01-24) on polar.synack.me X-Spam-Level: X-Spam-Status: No, score=-1.9 required=5.0 tests=BAYES_00 autolearn=unavailable autolearn_force=no version=3.4.4 X-Received: by 10.66.146.66 with SMTP id ta2mr6648689pab.128.1474991855550; Tue, 27 Sep 2016 08:57:35 -0700 (PDT) X-Received: by 10.157.46.197 with SMTP id w63mr1212248ota.12.1474991855496; Tue, 27 Sep 2016 08:57:35 -0700 (PDT) Path: eternal-september.org!reader01.eternal-september.org!reader02.eternal-september.org!news.eternal-september.org!news.eternal-september.org!feeder.eternal-september.org!news.glorb.com!o21no562591itb.0!news-out.google.com!w143ni365itb.0!nntp.google.com!x192no5363561itb.0!postnews.google.com!glegroupsg2000goo.googlegroups.com!not-for-mail Newsgroups: comp.lang.ada Date: Tue, 27 Sep 2016 08:57:35 -0700 (PDT) In-Reply-To: Complaints-To: groups-abuse@google.com Injection-Info: glegroupsg2000goo.googlegroups.com; posting-host=124.171.67.91; posting-account=d51RWwoAAADvR-x0zYAtT9z3CRxT1eXo NNTP-Posting-Host: 124.171.67.91 References: User-Agent: G2/1.0 MIME-Version: 1.0 Message-ID: Subject: Re: OpenGL gl.getstring produces erroneous memory access under GLOBE_3D on Mac From: Roger Injection-Date: Tue, 27 Sep 2016 15:57:35 +0000 Content-Type: text/plain; charset=UTF-8 Xref: news.eternal-september.org comp.lang.ada:31909 Date: 2016-09-27T08:57:35-07:00 List-Id: On Monday, September 26, 2016 at 2:10:42 PM UTC+10, Roger wrote: > Mac OSX 10.11.6 > XCode 8.0 > GNAT GPL 2016 (20160515-49) > globe_3d_release_2016-07-05 > > I have been writing quite a lot of OPenGL in Ada using GLOBE_3D. > > However, I have just tried to "Checking for OpenGL functionality" as described in Apple's OpenGL Programming Guide for Mac. > However, gl.GetString(GL.VENDOR) and other calls to gl.GetString result in: > raised CONSTRAINT_ERROR : erroneous memory access > > even if gl.GetString(GL.VENDOR) is in the only instruction in the program. > > Any ideas on what's causing this will be appreciated. > > Roge Now it works! It just needed a window to be declared: GLUT.CreateWindow( "Test" )