From mboxrd@z Thu Jan 1 00:00:00 1970 X-Spam-Checker-Version: SpamAssassin 3.4.4 (2020-01-24) on polar.synack.me X-Spam-Level: X-Spam-Status: No, score=-1.9 required=5.0 tests=BAYES_00,FREEMAIL_FROM autolearn=ham autolearn_force=no version=3.4.4 X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 103376,41100a78496a4c71 X-Google-Attributes: gid103376,public X-Google-ArrivalTime: 2002-03-28 12:45:15 PST Path: archiver1.google.com!news1.google.com!newsfeed.stanford.edu!news-spur1.maxwell.syr.edu!news.maxwell.syr.edu!elk.ncren.net!nntp.upenn.edu!msunews!not-for-mail From: "Chad R. Meiners" Newsgroups: comp.lang.ada Subject: Re: AdaGames (SDL) Date: Thu, 28 Mar 2002 15:39:04 -0500 Organization: Michigan State University Message-ID: References: <98104da8.0203280310.143a1c18@posting.google.com> NNTP-Posting-Host: schubert.cse.msu.edu X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 Xref: archiver1.google.com comp.lang.ada:21788 Date: 2002-03-28T15:39:04-05:00 List-Id: "> On the GUI-side it looks worse. No Qt bindings and AdaSDL > (sourceforge.net/projects/adasdl) looks stale. Actually the AdaSDL bindings seem to have about everything you would need to write whatever graphic game you would like. The only gripe I have is that I would rather use Ada's tasking model instead of SDL's threading model. I figure that I might be able to contribute a thick binding that sit on top of the thin binding that will let you use Ada's tasking model with peace of mind.