Would you say it was advisable to attempt a games engine in Ada using the OpenGL bindings ? "Joachim Schr�er" wrote in message news:3C8601CB.6050906@dornier.eads.net... > Kevin Cline wrote: > > > Hyman Rosen wrote in message news:<3C78943B.9030600@mail.com>... > > > >>Richard Riehle wrote: > >> > >>>At present, functional requirements overshadow non-functional > >>> > >> > requirements in the world of commercial software. That is, > >> > features are easier to sell than quality. > >> > >>You know we usually fight over Ada vs. C++ issues, but I think > >>I'm going to take Ada's side here. I don't like Ada all that > >>much, but it's mostly for stylistic reasons. I believe, however, > >>that an Ada programmer can pound out features just as well, and > >>just as quickly, as a Java or C++ programmer. Are you really > >>suggesting that commercial software developers who choose Ada > >>will have to forego adding features to their software? > >> > > > > The fundamental problem continues to be the lack of high-quality > > bindings to non-Ada facilities, e.g. OpenGL, Qt, relational databases, etc. > > This does indeed make it much more difficult to add features > > to Ada applications. > > > > There are bindings to nearly all important libraries. I developed the > instrument displays of flight simulators in Ada on top of OpenGL. > The kernel of the class library is free and can be found on > www.adapower.com/schroer > There is also the possibility to generate your own bindings e.g. > with C2Ada. > > > Best regards > J. Schr�er >