From mboxrd@z Thu Jan 1 00:00:00 1970 X-Spam-Checker-Version: SpamAssassin 3.4.4 (2020-01-24) on polar.synack.me X-Spam-Level: X-Spam-Status: No, score=-1.9 required=5.0 tests=BAYES_00 autolearn=ham autolearn_force=no version=3.4.4 X-Google-Thread: 103376,d32116f6f91c319f X-Google-Attributes: gid103376,public X-Google-Language: ENGLISH,ASCII-7-bit Path: g2news1.google.com!news3.google.com!newsfeed2.dallas1.level3.net!news.level3.com!newsfeed-00.mathworks.com!lon-transit.news.telstra.net!lon-in.news.telstra.net!news.telstra.net!news-server.bigpond.net.au!53ab2750!not-for-mail From: Dale Stanbrough Newsgroups: comp.lang.ada Subject: Re: Ada suitablity as a game dev language References: <41a152c2$1@x-privat.org> User-Agent: MT-NewsWatcher/3.4 (PPC Mac OS X) Message-ID: Date: Mon, 22 Nov 2004 09:31:54 GMT NNTP-Posting-Host: 138.217.29.153 X-Complaints-To: abuse@bigpond.net.au X-Trace: news-server.bigpond.net.au 1101115914 138.217.29.153 (Mon, 22 Nov 2004 20:31:54 EST) NNTP-Posting-Date: Mon, 22 Nov 2004 20:31:54 EST Organization: BigPond Internet Services Xref: g2news1.google.com comp.lang.ada:6318 Date: 2004-11-22T09:31:54+00:00 List-Id: Dmitry A. Kazakov wrote: > I believe that Ada might be very promising for game development. What comes > in mind first is: > > 1. Ada has much more carefully designed numeric model than C++. 3D graphics > requires a lot of non-trivial computations. > > 2. Ada is highly portable. Games are usually developed for many platforms. The major platforms would be (in no particular order)... Windows XBox (windows again) Playstation There is no Ada compiler for the Playstation, so your argument has less force than you think. Dale -- dstanbro@spam.o.matic.bigpond.net.au