From mboxrd@z Thu Jan 1 00:00:00 1970 X-Spam-Checker-Version: SpamAssassin 3.4.4 (2020-01-24) on polar.synack.me X-Spam-Level: X-Spam-Status: No, score=-0.9 required=5.0 tests=BAYES_00,FORGED_GMAIL_RCVD, FREEMAIL_FROM autolearn=no autolearn_force=no version=3.4.4 Path: eternal-september.org!reader01.eternal-september.org!reader02.eternal-september.org!news.eternal-september.org!mx02.eternal-september.org!feeder.eternal-september.org!feeder.erje.net!eu.feeder.erje.net!feeder1-2.proxad.net!proxad.net!feeder2-2.proxad.net!nx02.iad01.newshosting.com!newshosting.com!69.16.185.112.MISMATCH!peer02.iad.highwinds-media.com!news.highwinds-media.com!feed-me.highwinds-media.com!post02.iad.highwinds-media.com!fx25.iad.POSTED!not-for-mail From: Shark8 User-Agent: Mozilla/5.0 (Windows NT 6.1; Win64; x64; rv:36.0) Gecko/20100101 Thunderbird/36.0a1 MIME-Version: 1.0 Newsgroups: comp.lang.ada Subject: =?UTF-8?Q?Re:_GNAT=c2=a0and_Tasklets?= References: <455d0987-734a-4505-bb39-37bfd1a2cc6b@googlegroups.com> In-Reply-To: Content-Type: text/plain; charset=windows-1252; format=flowed Content-Transfer-Encoding: 7bit Message-ID: X-Complaints-To: abuse@teranews.com NNTP-Posting-Date: Thu, 18 Dec 2014 00:56:10 UTC Organization: TeraNews.com Date: Wed, 17 Dec 2014 17:56:05 -0700 X-Received-Bytes: 1723 X-Received-Body-CRC: 4222431203 Xref: news.eternal-september.org comp.lang.ada:24089 Date: 2014-12-17T17:56:05-07:00 List-Id: On 17-Dec-14 06:06, vincent.diemunsch@gmail.com wrote: > I am sorry to disagree : the very existence of a parallelism Library shows > the inability of the current Ada technology to do deal directly with parallelism > inside the Ada langage. I realy think this is due to the weakness of current compilers, > but if there are also problems inside the langage they should be addressed (like the > Ravenscar restriction that allowed predictable tasking, or > special constructs to express parallelism, or "aspects" to indicate that a task > should be run on a GPU...). I don't think there's anything keeping, say, NVidia from making an Ada compiler that automatically throws tasks/subprograms on the GPU [ala CUDA] with use of a implementation-defined aspect/pragma... in fact, IIRC, that's *exactly* what pragmas were intended for in the `83 standard,