From mboxrd@z Thu Jan 1 00:00:00 1970 X-Spam-Checker-Version: SpamAssassin 3.4.4 (2020-01-24) on polar.synack.me X-Spam-Level: X-Spam-Status: No, score=-1.9 required=5.0 tests=BAYES_00,FREEMAIL_FROM autolearn=ham autolearn_force=no version=3.4.4 X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 103376,6e61ebb7f2e02c94 X-Google-Attributes: gid103376,public X-Google-ArrivalTime: 2002-08-05 16:08:26 PST Path: archiver1.google.com!news1.google.com!newsfeed.stanford.edu!news-spur1.maxwell.syr.edu!news.maxwell.syr.edu!wn1feed!wn3feed!worldnet.att.net!204.127.198.204!attbi_feed4!attbi_feed3!attbi.com!sccrnsc02.POSTED!not-for-mail From: Caffeine Junky Subject: Re: Graphics with ADA ? Newsgroups: comp.lang.ada References: User-Agent: Pan/0.11.3 (Unix) Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit X-Comment-To: "Jim" Message-ID: NNTP-Posting-Host: 12.245.48.122 X-Complaints-To: abuse@attbi.com X-Trace: sccrnsc02 1028588905 12.245.48.122 (Mon, 05 Aug 2002 23:08:25 GMT) NNTP-Posting-Date: Mon, 05 Aug 2002 23:08:25 GMT Organization: AT&T Broadband Date: Mon, 05 Aug 2002 23:08:25 GMT Xref: archiver1.google.com comp.lang.ada:27732 Date: 2002-08-05T23:08:25+00:00 List-Id: On Sun, 04 Aug 2002 15:50:03 -0400, Jim wrote: > i want to have a go programming a game for ADA, except i dont know how > to use graphics, i know ADA isnt the best language for games, but its > the only language i know unfortunately. > > does anyone know where to get tutortials for graphics ? I use to think this also. However my understanding and skills with the Ada language have mushroomed recently(hence my lack of posting questions to comp.lang.ada) and as a result I have discovered that Ada is in fact an excellent tool for programming games. I'm finding in particular that Ada is very well suited for doing simulations and games where "game physics" is a significant concern. Generally I leave the details of actually drawing the graphics to the screen up to external libraries, mostly because my skills in that particular area are rather weak at the moment. I do everything else in Ada95 though.(Such as maintaining a player database, doing the various calculations and tests, memory managment, etc...). However, due to Ada95's "streamlined" use of Boolean, Machine, and Storage_Pool types, I dont see graphics as being a particularly difficult hurdle. After all, it's often used to create flight simulators. This is just an opinion. I have never used Ada in a professional context, so I cant really claim to have an authoritative opinion. However from a hobbyist standpoint, it's very effective. My .02 for what it's worth.(bad pun?) St4pL3