From mboxrd@z Thu Jan 1 00:00:00 1970 X-Spam-Checker-Version: SpamAssassin 3.4.4 (2020-01-24) on polar.synack.me X-Spam-Level: X-Spam-Status: No, score=-0.3 required=5.0 tests=BAYES_00, REPLYTO_WITHOUT_TO_CC autolearn=no autolearn_force=no version=3.4.4 Path: eternal-september.org!reader01.eternal-september.org!reader02.eternal-september.org!feeder.eternal-september.org!border1.nntp.ams1.giganews.com!nntp.giganews.com!peer03.ams1!peer.ams1.xlned.com!news.xlned.com!peer03.am4!peer.am4.highwinds-media.com!peer02.iad!feed-me.highwinds-media.com!news.highwinds-media.com!post02.iad!fx38.iad.POSTED!not-for-mail X-newsreader: xrn 9.03-beta-14-64bit Sender: scott@dragon.sl.home (Scott Lurndal) From: scott@slp53.sl.home (Scott Lurndal) Reply-To: slp53@pacbell.net Subject: Re: Simulating the rolling of dices to produce truly random numbers? Newsgroups: comp.lang.c,comp.lang.ada,comp.programming,comp.databases.xbase.fox,comp.lang.clipper References: <1bshbdljfk.fsf@pfeifferfamily.net> Message-ID: X-Complaints-To: abuse@usenetserver.com NNTP-Posting-Date: Wed, 10 Jan 2018 18:20:21 UTC Organization: UsenetServer - www.usenetserver.com Date: Wed, 10 Jan 2018 18:20:21 GMT X-Received-Bytes: 1231 X-Received-Body-CRC: 1415778536 X-Original-Bytes: 1169 Xref: reader02.eternal-september.org comp.lang.c:204216 comp.lang.ada:49853 comp.programming:20478 comp.databases.xbase.fox:195 comp.lang.clipper:3113 Date: 2018-01-10T18:20:21+00:00 List-Id: Joe Pfeiffer writes: >"Mr. Man-wai Chang" writes: > >> Is it possible? Any existing algorithms or published papers? > >There are a zillion ways to generate truly random numbers, all based on >somehow reading a suitably random input -- no need to simulate dice. When I was at SGI, a couple of colleagues published a paper on using a Lava Lamp as a source of randomness in a random number generator. https://en.wikipedia.org/wiki/Lavarand