From mboxrd@z Thu Jan 1 00:00:00 1970 X-Spam-Checker-Version: SpamAssassin 3.4.4 (2020-01-24) on polar.synack.me X-Spam-Level: X-Spam-Status: No, score=-1.3 required=5.0 tests=BAYES_00,INVALID_MSGID autolearn=no autolearn_force=no version=3.4.4 X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 103376,cf9dfbced2c99710 X-Google-Attributes: gid103376,public From: jerry@jvdsys.nextjk.stuyts.nl (Jerry van Dijk) Subject: Re: Ada for Game programming Date: 1998/06/21 Message-ID: #1/1 X-Deja-AN: 364768389 References: <898358420.19245.0.nnrp-08.c2de5e53@news.demon.co.uk> <358BEDCD.516A09FF@cl.cam.ac.uk> Organization: * JerryWare *, Leiden, Holland Newsgroups: comp.lang.ada Date: 1998-06-21T00:00:00+00:00 List-Id: Markus Kuhn (Markus.Kuhn@cl.cam.ac.uk) wrote: : The Ada teaching community should put together a simple kit of Ada : packages for game programming in introductory programming classes. : This package should provide the following functionality: : - user interface (keyboard, mouse, and joystick query) : - graphics (procedures for loading bitmaps from files and for : moving bitmaps efficiently around in memory, including masked : bitblt operations) : - sound (procedures for loading sound files into memory and : playing them over the audio output) : - one or two small excellently structured and documents : example games that show how the library is used Which platform would you aim at ? Win32, DOS, Unix, ... ? Jerry. -- -- Jerry van Dijk | email: jdijk@acm.org -- Leiden, Holland | member Team-Ada