From mboxrd@z Thu Jan 1 00:00:00 1970 X-Spam-Checker-Version: SpamAssassin 3.4.4 (2020-01-24) on polar.synack.me X-Spam-Level: X-Spam-Status: No, score=-1.3 required=5.0 tests=BAYES_00,INVALID_MSGID autolearn=no autolearn_force=no version=3.4.4 X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 103376,6e70c13232dc4a26 X-Google-Attributes: gid103376,public From: bobduff@world.std.com (Robert A Duff) Subject: Re: logarithms on ada Date: 1997/03/06 Message-ID: #1/1 X-Deja-AN: 223454310 References: <5fcqrs$ius@panther.Gsu.EDU> Organization: The World Public Access UNIX, Brookline, MA Newsgroups: comp.lang.ada Date: 1997-03-06T00:00:00+00:00 List-Id: In article , Robert Dewar wrote: >I hope not! Any decent text book should teach you early on in simple >terms how to compute logs etc. Really? I would think students shouldn't be exposed to floating-point (and therefore logs and whatnot) until fairly late in the game. I know *I* don't understand floating point arithmetic very well, and I feel like I'm above-average in the sense that I *know* I don't understand it (as compared to the average programmer who seems to think floating-point does (sort of) what we learned in grade school as rational arithmetic). In grade-school, I was quite sure that (1/3)*3 = 1, exactly. ;-) Of course, in those days, I had the foolish notion that God had not deemed 2**31-1 to be equal to infinity. ;-) - Bob